Renzatic on 30/8/2016 at 15:01
...and bookmarked! I'm still doing programming tutorials, but I'll be checking it out.
WingedKagouti on 7/9/2016 at 08:17
They had a very similar bundle earlier this year, which basically crashed their site for a couple of weeks. Their registration process at the time was broken in a way that meant it literally couldn't handle 50+ people at the same time due to some queueing issues. This did prompt them to fix the registration process, so that shouldn't be an issue now.
In any case, unless you really want to publish games for mobile devices I'd recommend against the $15 tier. The middle tier is mostly if you want the games or example source code. The pay anything tier is more than enough if you just want to mess around and make something for yourself.
Yakoob on 8/9/2016 at 01:36
oooh that's tempting... I got game maker installed but have yet to really play around with it. There's been some notable games made with it (most recent being hyperlght drifter) so I feel it can be a pretty legit tool, if used for the right kind of games.
Yakoob on 8/9/2016 at 17:16
Depends on your goal. If it's for self-education and you want to be an engine coder some day, absolutely. But if not, there is no point re-inventing the wheel.
demagogue on 9/9/2016 at 00:32
I think any of the major tools that don't disappear after a year means it's probably fine for most games in its target range.
The big issue is how well is it documented, has tutorials, and a big community that contributes a lot of bells and whistles and can answer any question you have. And on those grounds GM is pretty good. It's just not as powerful as, eg, Unity in feeling like you can get into the guts of it, or at least it wasn't in my very limited experience quite a few years ago now.
Renzatic on 9/9/2016 at 03:48
From what I gather about GM, though it's designed to be a rather simple, straightforward engine, it still provides enough complexity to pull off just about anything you could imagine in a 2D space.
It won't serve to teach you the ins and outs of game development from a programmers perspective, but if all you want to do is bang out a nice 2D game with a small team for fun and possibly profit, it's probably your best bet.
Muzman on 9/9/2016 at 17:22
Quote Posted by WingedKagouti
In any case, unless you really want to publish games for mobile devices I'd recommend against the $15 tier. The middle tier is mostly if you want the games or example source code. The pay anything tier is more than enough if you just want to mess around and make something for yourself.
Cheers. (and everyone else). I'd have to admit that in the back of my mind there is some lingering thought like "I could make the next Fruit Ninja!" or some piece of crap. Highly unlikely. But I suppose, on the off chance I manage to produce anything mobile suitable, having the modules there already rather than having to go buy them separately would be nice. Especially since by the time anything happens it'll be ages down the track.
I've really no desire to even attempt to get into the games industry or become a real programmer It's way too late for any of that and both of those industries sound awful. I have a certain large admiration for the brain space that's able to do this kind of thing, like stare at pure code for hours on end to achieve almost nothing towards a given goal and watch the compiler crash over and over and /or sift miles of code for syntax errors where you pressed space one too many times, then when it works all it does is spit out wrong answers to things because you cannot maths today. I had to face facts that I despised that sort of thing back at the end of high school. As much as I wanted to be the l33t hacker type, I just could not.
Give me all the bloated, inefficient, wisywig hand-holding widgetry to generate code for me please, so I can get back to playing with the pretty pictures or whatever. That's me.
demagogue on 16/9/2016 at 03:33
Perfect for that alien planet survival vacation you've been dreaming of.