faetal on 29/4/2016 at 21:47
I got to beta test this gem in my own front room. Compelling stuff. The movement of the birds is fantastic.
Yakoob on 1/5/2016 at 14:50
Ya, I was particular happy with the "game feel" and the sense of a growing cloud of followers :) Also pleasantly surprised how much people enjoyed the darkgrimm aesthetic, wasn't sure if it translated from my vision or would be received well.
And my best was just a wee bit over a minute. Really could have used a scoreboard, but I wanted to move on. Just a little design experiment, hope to make more of these before jumping into another exhausting 2-year project.
Pyrian on 12/5/2016 at 22:53
I made a Linux build of Glade Raid without any problems. I'm told it just worked. ...I didn't test it myself...
henke on 14/5/2016 at 08:08
How my game is coming along:
[video=youtube;XSt6JCspHJA]https://www.youtube.com/watch?v=XSt6JCspHJA[/video]
Pyrian on 14/5/2016 at 08:23
I like the story bit, but what's the core gameplay? ....Environments seem a little dry ahahaha sorry I couldn't help it...
demagogue on 14/5/2016 at 08:57
It's got the spirit of '76, Interstate '76, that is.
Yakoob on 14/5/2016 at 12:17
yea definitely has the Intersate 76 vibe, especially if you keep the graphics simple. I'm not digging the specular metalic shine and overall darkness as much, tho (in case it is an art direction you're aiming for).
Sulphur on 15/5/2016 at 14:29
But there is a goal. You're looking for paradise. Paradise is rusted hulks of old cars and sand sieving through their metal skeletons and magic cacti shattering into fragments of unremembered dreams.
Do I detect a faint note of Kentucky Route Zero in there, or is that my imagination?