Pyrian on 19/2/2016 at 19:12
Quote Posted by icemann
Is it animated / planned to be animated ?
I wish! That would require more time than I'm willing to put into it.
Quote Posted by icemann
Can picture that with the stuff inside the triangle swirling around.
Heh. It's supposed to be a warrior with a sword and shield. I've taken another pass at it, to try and make the intention more clear:
Inline Image:
http://i32.photobucket.com/albums/d3/Pyrian/NewPlayButton2_zpsgcobllsi.png
Sulphur on 19/2/2016 at 19:15
Looks good, but the warrior being brighter than the >play symbol might affect the readability of the button. Maybe invert the colours, or make the warrior stand out in silhouette against a brighter play symbol?
Sulphur on 19/2/2016 at 20:02
Yup, that does the trick. :thumb:
Pyrian on 19/2/2016 at 20:47
Thanks for the help! Much appreciated. Sometimes the hardest part of working mostly alone is getting feedback.
Pyrian on 20/2/2016 at 08:09
I'm slowly getting through my spell backlog by coding a spell whenever I'm too fed up to keep working on something else.
Yakoob on 21/2/2016 at 19:34
haha thats what I do. whenever I get burned out on some task I switch to another. "uuugh I just feel like sinking my mind into 4hrs of coding to day" or "Im sick of coding, time for a dialogue writing day!"
probably terrible for project planning but you gotta milk the indie perks sometimes for your sanity :p
nicked on 24/2/2016 at 21:39
What name did you go for in the end? Trajectory?
henke on 25/2/2016 at 06:29
Yup. Took me a while to get there, but Trajectory is the perfect name for it. TTLG BETA starts next month, mark your calendars and clear your schedules! :cool: