Renzatic on 17/9/2015 at 05:22
(
https://dl.dropboxusercontent.com/u/3018396/Old_Bridge_Tiles.PNG) Pixel Art!
This has been digging at me for about forever now. Instead of going extra fancy to learn the craft, I've decided to work within NES limitations. No more than 4 colors per sprite, 16 colors per screen, 1-bit alphas, and all tiles 32x32. The only thing I'm not doing is limiting myself to the NES palette.
I think I've done pretty alright so far. Got my bridge struts going on, and just 5 colors used. Once I get the sprite sheet done (the example is there just to see how well they come together), I'll import it into Unity, steal a few character and enemy sprites from another game (until I can make my own), and see if I can make a rough level out of it.
nicked on 17/9/2015 at 06:02
That is an excellent palette. Nice tiles!
Yakoob on 17/9/2015 at 22:52
Oooh very nice, reminds me a bit of Fez! I've actually been researching pixel art stuff last night for a new project, but settling for 3D instead since it's actually easier than making it in 2D!
Renzatic on 18/9/2015 at 01:10
I've discovered that no matter how easy you think something'll be, it's not really easy. :P
Hell, I still want to do something with that robot I made for Henke, but man, baking high poly down to low poly is damn evil to do.
henke on 18/9/2015 at 05:33
I've been wondering where that robot ended up. ;) But I haven't prodded you about it since, honestly, I haven't done any game developing in a long time now. I'll get back to it after MGSV, promise.
Renzatic on 18/9/2015 at 06:46
I remember that. It seems like you got a pretty good ways along. Why didn't you finish it?
And Henke, I'd love to start it again, but I've come to realize one thing. My skill set? It's all over the place. I want to make something, but I always end up going way overambitious, and getting burnt out because I only really have the bases down pat. I figured for now, I'll do something simple. Learn my way around, build up some pixel art by learning around some extreme constraints, and see how far I can take it. Tyre was getting pretty ambitious. It's something I'd want to build up to, rather than aiming for the stars, and stumbling every step of the way up.
Because if there's one problem I have, it's working through a setback. I'm hoping having something that a little more manageable will help me with that. See, I'll be flying along and having the time of my life when things are going my way, but the moment I hit a roadblock, I get frustrated, do the whiny self doubt thing, then drop it. That's a habit I want to break.
...cuz I wanna make something, damnit. :mad:
henke on 18/9/2015 at 08:32
No worries Renz, I was a bit unsure what to turn Tyre into as well. I kinda like what's there at the moment, but let's leave it on the backburner for now. I've got a few other, simpler, more managable ideas I'd like to make first.
nicked, that looks great. Could you at least release an alpha for us TTLG folks to play? :)
demagogue on 18/9/2015 at 08:34
I'd like to work on my french revolution sim, but I'm at the point where I have to draw boxes around several thousand world items, and it's hard to get rolling on something so tedious.
If I had money, I'd hire a kid to do it, but even then, it's probably hours and hours of work. I can't imagine anyone wanting to do it for what I'd be willing to pay.
Al_B on 18/9/2015 at 09:28
If the boxes need to be applied in the same why then it probably wouldn't be too difficult to knock up a quick tool to do that (e.g. in python or similar)... certainly less than hours and hours of work.