zombe on 22/5/2011 at 19:36
@Icemann:
Quote Posted by Al_B
I don't know if everything has a static library available - but ftgl certainly does.
Can not say with certainty - but as far as i remember everything there has either a precompiled static library available or you can compile one yourself.
To remove the win specific dll's (ie. use static linking for standard libraries): Look under C/C++ -> Code Generation -> Runtime Library.
More details: (
http://www.toymaker.info/Games/html/libraries.html)
Ps. You can add the other libraries in source also (i happen to prefer that method as it is more convenient for me to choose what version of the libraries i compile against and can pick and choose via preprocessor), ex:
#pragma comment(lib,__FILE__ "/../../lib/freetype-2.3.12/win64-freetype2312ST.lib")
Due to security reasons - if the path is given then it must be full path. hence why the
__FILE__ "/.." part.
... hm ... freetype lib is outdated - have to get a new one (some important patents fell in the mean time, so the update is worth the hassle i bet).
Al_B on 22/5/2011 at 20:29
Don't forget that if you want to remove the Visual C++ runtime you should make sure that ALL libraries that you statically link to are compiled in the same way. I have known situations where this isn't practical although it should be possible in this case with a bit of work.
I'm in two minds about the #pragma approach for including library dependancies. I do find it useful where a library is strongly related to a particular source file. However, it can make it harder to review which libraries are being used unless you're familiar with the source code.
Renzatic on 23/5/2011 at 20:11
Finally got to play Fishing Time! Went through two games, and didn't notice any severe issues, other than the shark eating my fish with it's tail.
Judith: Where the hell you been, man? Here you are making cool stuff, and I haven't heard peep one out of you in forever.
demagogue on 24/5/2011 at 00:18
It'd be nice if you'd donated it for The Dark Mod as well.
Good looking furniture is always welcome. :)
Judith on 24/5/2011 at 12:48
Quote Posted by demagogue
It'd be nice if you'd donated it for The Dark Mod as well.
Good looking furniture is always welcome. :)
Sure, I just need model format extension and someone who would work with TDM's shaders a bit. This model begs for proper specular ;)
Nameless Voice on 24/5/2011 at 13:02
426 polies? You should donate a version of that to the Thief 2 modders, too.
Judith on 24/5/2011 at 14:17
Quote Posted by Nameless Voice
426 polies? You should donate a version of that to the Thief 2 modders, too.
Sure, no problem. Anyone who wants the model please PM me and leave any technical info I might need: target format, texture size limitations etc.
I'm not sure the texture will be good for T2 since the model is unwrapped. Scaling it down to something like 256x256 will loose all the detail. Still someone could retexture it.
Nameless Voice on 24/5/2011 at 17:03
Thief doesn't support any fancy texture types like specular, normal, bump, etc., though with the appropriate patches there's no texture size limitation any more (technically I think the limit is 4096x4096).
Target format is Thief's own model format, which can be built from .3ds.
Does it have working hinges? Those can be something of a pain to set up in Dark (not that difficult but it's a bit fiddly).
If anyone's interested, you'd probably be best to just send them the original texture and .3ds and get them to sort it all out for themselves. ;)