Ulukai on 3/1/2013 at 11:15
That does look interesting.
I'd love to get through my backlog of SNES RPGs, and it'd be so much nicer to do it in front of the TV rather than in the Man-Cave.
That said, I've also got a more than capable Raspberry Pi just sitting there waiting for me to do something with it (namely: investigate (
http://www.raspberrypi.org/archives/tag/controllers) controllers) and I already have an old Competition Pro sitting in my attic.
SubJeff on 5/1/2013 at 00:44
GameStick looks really interesting. If it runs the rest of my Android apps I'll have it. I can't find that info on the page though.
what the
SubJeff on 5/1/2013 at 09:24
I asked them. This was the reply:
Quote:
thanks for contacting us and thanks for your question.
The GameStick Marketplace will provide games that have been mapped to the controller or work with a bluetooth keyboard/mouse. You will be able to root the GameStick so hackers will be able to put any app on there.
We hope this answers your question. Please let us know if there is anything else, we can do for you to get your support!
Love,
GameStick
Disappointing.
Shadowcat on 25/2/2013 at 11:24
I haven't thrown money at too many things, but I just watched the pitch for (
http://www.kickstarter.com/projects/1298800608/rogue-system) Rogue System, and damn if it doesn't tick a whole heap of boxes for me.
Anyone who has ever had a thing for both space sims and realistic flight sims needs to check it out.
henke on 25/2/2013 at 12:28
I like Lunar Flight and flight sims, so that does look appealing. The guy is clearly passionate about the project as well.
25 bucks is a bit more than what I'd be willing to spend though. Hope it gets funded anyway.
Shadowcat on 25/2/2013 at 13:51
$20 gets you the game, FWIW.
catbarf on 25/2/2013 at 18:58
If I hadn't already pledged to Star Citizen I'd probably be more interested. To be honest I'm a little skeptical of trying to merge real-world flight mechanics with a realistic space setting. A lot of the features don't make sense, like g-forces, which only exist if an atmosphere is providing force for the maneuver.
I guess it just seems weird that they'd take the Star Wars/Wing Commander model of 'WW2 air combat in space' and try to make it realistic.
DDL on 26/2/2013 at 10:26
Wait, g-forces only make sense in an atmosphere? Since when?
I would've thought they make even MORE sense in space, when you've got less (i.e. zero) friction to stop you accelerating and maneuvering at stupid rates. In a jet plane you might need to worry about blacking out. In space you might need to worry about being blended.
Thirith on 26/2/2013 at 15:18
I got really excited/worked up about the Unwritten: That Which Happened Kickstarter. The concept sounded really fascinating - a storytelling-based strategy game - but for a long time it looked like it wasn't going to happen. I don't think I'd got that excited about any other campaign; most of the others I was either moderately interested in but could accept if they weren't to succeed, or it was a given that they'd reach their goal well within the deadline.
I'm curious whether the Dreamfall Episodes Kickstarter will reach its final goal, The Longest Journey Home... which I'm almost more curious about than the main game itself.