faetal on 10/2/2015 at 09:10
Quote Posted by henke
Thankfully, adding context to a link about Molyneux is a simple matter of putting "Get a loada this bullshit:" in front of it.
.
Thirith on 10/2/2015 at 09:18
It's a shame - Molyneux has worked on some amazing stuff, and I like some of his thinking (even though some of it tends more towards performance art than good game design, cf. Curiosity), but he's getting worse and worse at actually delivering. Perhaps if he was given zero power to put his suggestions into practice and someone else could use him as a ideas generator, taking on those ideas that are promising and dismissing the ones that are random nonsense.
henke on 18/2/2015 at 20:28
[video=youtube;GuEdtIQnm9o]https://www.youtube.com/watch?v=GuEdtIQnm9o[/video]
I feel like my investment in this KS has paid off already.
EvaUnit02 on 15/3/2015 at 07:26
Quote Posted by icemann
And it's being done by the guys who made FTL so that's not a mega surprise.
Where are you getting your information? No source that I can find says anything about Subset Games (Justin Ma, Matthew Davis) working on this game.
Pyrian on 15/3/2015 at 21:37
Quote Posted by EvaUnit02
I'll back
Seven Dragon Saga if it meets its funding goal.
Isn't that literally what a Kickstarter pledge is, anyway?
EvaUnit02 on 15/3/2015 at 23:54
^
Trying to up your post count, pedant?
They've added saving/loading to the SP of Planetary Annihilation. About damn time.
(
https://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts/posts/1134266)
Quote:
Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could.
This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading).