Renzatic on 24/9/2013 at 04:27
Not true. Tex Murphy will be as awesome now as he was back then.
Only now we'll have graphics.
faetal on 24/9/2013 at 10:01
Quote Posted by dethtoll
What's the matter? Did he try to invent too many words and the whole thing collapsed under the weight of his beard?
What is it with you and NS's beard?
Starker on 24/9/2013 at 18:41
Quote Posted by icemann
Must play that series at some point. Love the look of those games. Some people HATED FMV games, but me I love them. B-Grade acting and all, still love em.
I think there's a difference between "FMV games" and "games with FMV in it". The former use it as the central gimmick and the latter just for cutscenes. It seems to me that people mostly hated the former.
june gloom on 24/9/2013 at 19:07
Quote Posted by faetal
What is it with you and NS's beard?
I'm pretty sure he stores his manuscripts in there to hide them from editors.
Renzatic on 24/9/2013 at 19:31
Quote Posted by icemann
Must play that series at some point. Love the look of those games. Some people HATED FMV games, but me I love them. B-Grade acting and all, still love em.
I'm gonna back up what Starker said. The Tex Murphy games had far more in common with the old Sierra and Lucasarts adventures than it did The 7th Guest, Sewer Shark, Myst, or Night Trap. FMVs were only used to portray the conversations and cutscenes.
EvaUnit02 on 2/10/2013 at 02:32
(
http://www.youtube.com/watch?v=D_t72x_9pik)
The Fall is looking for donations to fund development. It's a story-driven game with "metroidvania"-esque exploration and puzzle-solving inspired by Monkey Island and other Adventure games. The story and gameplay deal with working within and around the constraints of Issac Asimov's 3 Laws of Robotics and fighting for emerging civil rights in a sci-fi world where artificial intelligence is beginning to become self-aware.
Sent from my GT-S6500 using Tapatalk 4
EvaUnit02 on 7/10/2013 at 20:30
Prototype gameplay footage. The stylised art direction is very pretty, IMO.
<param name="movie" value="//www.youtube.com/v/U8VsTvEDoIY?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/U8VsTvEDoIY?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
The Kickstarter is in its final week and could use a hand to get over the $200,000 goal. The Occulus Rift stretch goal was moved forward and they now plan to implement it if they meet their initial funding target.
ToolHead on 8/10/2013 at 06:42
Yeah; it's not looking too good w/r/t/ the financing of this project. A shame; they probably shouldn't have waited until 8 days from deadline before showing us the first gameplay footage.