polytourist97 on 31/5/2012 at 18:21
Quote Posted by henke
Has any of these kickstarter projects been finished yet?
I was a part of a kickstarter project for a local feature film (actor/ I did the soundtrack/ whatever odd jobs needed to be done). It was a much smaller project than the big ones people are talking about, but they raised about $3,000 and were able to get the movie premiered at a local theater and have some local distribution of DVD copies. It's just a very basic adventure-comedy, but most people that have watched it have said it's pretty entertaining.
I think kickstarter is great. I've used it to donate money to fund websites I frequent often that don't rely on advertising for their revenue. I also think it's a great idea for independent game projects like wasteland 2.
Angel Dust on 2/6/2012 at 00:48
Also that Resonance adventure game that's coming out next week did a Kickstarter part way though its development. I think it got around $2000.
Anyway, so far I've backed DFA, Wasteland 2, The Banner Saga, Grim Dawn and just today, (
http://www.kickstarter.com/projects/516151670/lilly-looking-through-an-animated-adventure-game) Lily Looking Through. The last one is probably the biggest 'risk' as the devs are complete unknowns but I was quite taken by the demo (you can download it from their Kickstarter page) so they've got $10 from me!
Quote Posted by Sulphur
Project Fedora's looking spiffy, though I don't know how they're gonna do FMV with a $450,000 budget. I guess digital video and general current-day PC grunt absorb a fair bit of the overhead compared to back in the day?
Chris Jones elaborated a bit on that in the (
http://www.rockpapershotgun.com/2012/05/22/chris-jones-talks-tex-bringing-back-tex-murphy/) RPS interview he did a week or so ago but, yeah, you're pretty much correct in that assumption.
Livo on 2/6/2012 at 07:57
(http://www.kickstarter.com/projects/670743543/ground-branch?ref=live) Ground Branch. They've just put up their KS page with a 11 minute video showing pre-alpha gameplay footage.
It's a realistic tactical shooter being developed by John Sonedecker, level designer for Rainbow Six, rogue Spear and the first Ghost Recon for PC.
Full mod support for PC (you can make levels for it
right now with the UDK), free look and free aim, weapon collision (longer weapons will be more awkward in close quarters), customisable uniforms and equipment, weapons and ammo will somewhat affect your movement and speed, no bunny hopping or dolphin diving and so on.
Take all of the above,
without the clunky interface or unwieldly controls of Arma 2 and you have Ground Branch. I love old school military shooters like Infiltration for UT, Ghost Recon and Flashpoint, and Arma is excellent, especially with the ACE mod, but I feel like I'm in charge of a tank half the time I'm on foot and as for combat indoors? Ughhh.
HD video link below;
(
http://youtu.be/eVStChs5Uuc?hd=1)
henke on 2/6/2012 at 09:48
Quote Posted by Sulphur
Project Fedora's looking spiffy, though I don't know how they're gonna do FMV with a $450,000 budget.
Really? Sounds kinda high to me. FMVs do not really require a lot of complex programming, I mean you can make one using just Youtube's annotation system, like (
http://www.youtube.com/watch?v=l8rJ1WML60Y) this one does. Considering you can throw one together with just a cameraphone, a few friends and a Youtube-account, I'm thinking they should be able to make a pretty good one on a $450,000 budget.
Shadowcat on 2/6/2012 at 11:27
Well hell, that's a
considerably more impressive pitch than the initial attempt. I hope it pans out for them.
Aerothorn on 9/6/2012 at 05:30
I mean I basically had to fund Dead State, it's been sitting atop my wish list for years.
Zerker on 10/6/2012 at 11:51
Quote Posted by henke
Really? Sounds kinda high to me. FMVs do not really require a lot of complex programming, I mean you can make one using just Youtube's annotation system, like (
http://www.youtube.com/watch?v=l8rJ1WML60Y) this one does. Considering you can throw one together with just a cameraphone, a few friends and a Youtube-account, I'm thinking they should be able to make a pretty good one on a $450,000 budget.
Yes, but that's not how Tex Murphy games are structured. They provide full 3D environments to explore and solve puzzles, with FMV for all the dialog and major events.
Angel Dust on 10/6/2012 at 12:29
I've now backed the Tex Murphy Kickstarter as well as thrown a couple of bucks towards (
http://www.kickstarter.com/projects/566429325/tropes-vs-women-in-video-games) this.
Regarding Kickstarters, one thing that I've been thinking about is how the in-game rewards (of the 'your face/story/idea in the game' variety) will affect the experience. Wasteland 2 has something like 200 NPCs/artifacts/locations, 21 statues and 12 shrines to put in place as commemorative rewards for users. Now they've probably got an idea of how to do so without it cluttering or pulling you out of the game but, yeah, it is a little concerning.
As for the good stuff, I'm really liking the more open nature of communication and updates with the teams. It's not really something unique to Kickstarter but it does seem to go hand in hand with it. I'm not talking so much about game design details, I generally avoid that kind of stuff, but things like The Banner Saga guys introducing the two new devs they've hired with the Kickstarter funds or the Double Fine team writing a post up on how they went about choosing the engine they're going to use. It's interesting and nice to know exactly how much your pledge has helped.
faetal on 10/6/2012 at 13:03
Quote Posted by Angel Dust
Wasteland 2 has something like 200 NPCs/artifacts/locations, 21 statues and 12 shrines to put in place as commemorative rewards for users. Now they've probably got an idea of how to do so without it cluttering or pulling you out of the game but, yeah, it is a little concerning.
I'm not convinced they'll be on top of what was already planned. Chances are they'll be existing assets re-designated (subject to approval, as stated) as user-defined. Or maybe I'm just cynical.