ToolHead on 6/8/2013 at 11:39
Backed. This looks too good not to get funded. *Fingers crossed*
Renault on 6/8/2013 at 18:15
As Eva predicted, 7 Days To Die got funded. Man, they got that last 100K or so in just a few days, that was quick.
Tangiers was stagnant for a while, but it's had a little surge recently. With only a week to go, they're only about $5K away from their goal. Chips in folks if you haven't already.
EvaUnit02 on 6/8/2013 at 23:33
RE: Shadow of the Eternals - Eternal Darkness spiritual successor
(
http://www.kickstarter.com/projects/617502838/shadow-of-the-eternals-0)
This relaunched crowdfunding campaign is sounded much better than before, they've taken on board the community's criticisms. For one they're no longer doing an episodic format; the game will be a complete narrative, that spans 8-10 hours.
Based on the player's actions in the "modern day" narrative framing bits, you could playing as an entirely different character during the "historical flashback" chapters. I approve of these sort of ambitions.
A PS4 port is one of the stretch goals.
Here's a good E3 presentation:-
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Quote:
(
http://www.iforce.co.nz/View.aspx?i=rjagqxyi.pee.png)
Inline Image:
http://iforce.co.nz/i/rjagqxyi.pee.pngDavid Hayter as Paul Becker
Paul Becker will be voiced by the incredibly talented David Hayter . David was the voice of Solid Snake in the critically acclaimed Metal Gear Solid series and also did voice acting in Eternal Darkness: Sanity's Requiem.
Confronting the violent chaos surrounding the bloodiest massacre in Louisiana state history, Detective Paul Becker is faced with a bizarre mystery that threatens far more than the peace of Pleasant Hill, and casts him headlong into the darkest abysses of his own psyche. The shadows emerging from the carnage only force more questions, particularly about himself and the loss of his wife.
Combat System Details
Paul Caporicci has a video where we go into more details on the combat system. This system is tactical, based on historically accurate weapons and contextually based on the character you are playing. Since we are still in pre-production, this video is comprised of pre-visualizations and concept art which is not representative of final art. For a more accurate representation of the visuals please see our walkthrough video. Hope you enjoy the video and let us know your feedback in the comments.
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Enemy Design Initiative
Have you ever wanted to design enemies for the games you play? Well here is your chance. Precursor Games is proud to announce that we have started our next community content initiative. Check out the video tutorial on how to create enemies for Shadow of the Eternals and let your creative juices flow!
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Please join the Order of the Unseen by pledging to our Kickstarter that can be found here:
(
http://www.kickstarter.com/projects/617502838/shadow-of-the-eternals-0)
We had a great start raising over $180,000 but we have a long way to go. Help spread the word, check out our Kickstarter page, and together we can make this game a reality!
Volitions Advocate on 7/8/2013 at 00:38
Thanks for the heads up Deth. I'll be pitching in for that one next pay day.
Beleg Cúthalion on 7/8/2013 at 14:16
Quote Posted by EvaUnit02
Quote:
Paul Caporicci has a video where we go into more details on the combat system. This system is tactical, based on historically accurate weapons and contextually based on the character you are playing.
Oh, sounds promising... [video with pointless swinging and the usual unrealistic combat moves] ...aaaaaaaaaaaaaaaaaand it's wrong. Why do people actually say something like "it's a system that is [...] historically accurate" when they have no idea about history in this specific case? Heck, I wish with the CLANG kickstarter project and the two magazine articles earlier this year it would have become known that most weapon-related combat shown in TV and video games is merely (
http://tvtropes.org/pmwiki/pmwiki.php/Main/Flynning) flynning on steroids.
Thirith on 7/8/2013 at 14:55
Alex: I could imagine it's the combination of pure stealth and sheer weirdness that's putting some people off, sadly. The former is definitely not mainstream, and the latter so quickly is deemed to be 'pretentious'. Here's hoping you'll make it anyway! *fingers crossed*
DDL on 7/8/2013 at 16:41
Quote Posted by Beleg Cúthalion
Why do people actually say something like "it's a system that is [...] historically accurate" when they have no idea about history in this specific case?
I believe the quote you included in your post stated "
historically accurate weapons". I.e. "a sword from the correct period" rather than king arthur wielding a katana or something. Not "people having ultra realistic sword fights".
Nobody wants to do accurate sword fighting because it's brutal, quick and no fun at all. Realistic swordfights would be niche in the same way hardcore tactical shooters are, except even more so (since at least with a tac shooter you can still do stuff by simply "pointing the noisy end at enemy").
EvaUnit02 on 10/8/2013 at 06:40
Shadow of the Eternals is currently no. 2 on (
http://steamcommunity.com/sharedfiles/filedetails/?id=145693858) Greenlight.
Lastly awesome artwork below.
Quote:
Artistic Vision Showcased
Indie developer Precursor Games revealed today a video montage conveying the depth and beauty of the artwork set within its upcoming action-adventure game steeped in psychological horror, Shadow of the Eternals, currently on Kickstarter. Comprised of sweeping vistas, dungeons, horrific characters, and highly detailed backgrounds, the newly released video illustrates the breadth of time and locations that the player will travel to as well as the vast landscapes and environments of each era.
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