henke on 15/5/2013 at 06:58
I'm not about to go offroading in my Nissan Almera thankyouverymuch. The closest I get to this kind of thing IRL is driving my dad's tractor through the forrest when we're out cutting trees and logging. I enjoy it very much but it's not something I can do on a weekly basis, much less whenever I get the itch to do so. Also, getting stuck in the mud in a game is more fun when it just adds to the challenge of navigating the terrain, and doesn't include the actual arduous labor of getting your vehicle out of there.
henke on 15/5/2013 at 14:14
They lowered the pledge for a digital copy to a more reasonable £20. At that price I don't see how EVERYONE everywhere ever would not chip in. :)
So pledge, guys. :)
Come on. :)
COME ON YOU ASSHOLES I WANNA PLAY THIS GAME
Shadowcat on 16/5/2013 at 12:28
I have to say I'm more keen on the likes of "Screamer 4x4" than "Careful Mud Trucker". That water and mud tech does look brilliant, though.
henke on 16/5/2013 at 13:37
Well if you prefer your off-roading to be in the context of a competition and not work, check out Off-Road Drive. It's not quite as good as Screamer 4x4, but I think it might be the best off-road "racer" that's come out since.
Muzman on 16/5/2013 at 14:03
All these cool truck sim type things should just get together and make a game version of (
http://en.wikipedia.org/wiki/Wages_of_Fear) Wages of Fear. Make it co-op too for added spice.
I might have more interest that way. (I know there's missions in a few of them that are similar, but I want the real deal)
faetal on 16/5/2013 at 14:51
I've never been in to racing games and I'm not sure the driving-as-job games excite me either, but I'd play the shit out of any new game which attempted something like Carmageddon or Twisted Metal.
faetal on 16/5/2013 at 16:04
Thank you Sulphur. I'll play the shit out of that.
EvaUnit02 on 17/5/2013 at 11:44
Quote:
Autoduel is planned as an online multiplayer game
I was interested up until I read the above sentence.
EvaUnit02 on 24/5/2013 at 01:40
Denis Dyack and Precursor's founders (not Dyack) address the Kotaku article.
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Summary:-
* He says it's bullshit from unconfirmed sources. Many publications passed on the article before Kotaku, including Chris Kohler of Wired, because it was all unconfirmed.
* He argues that he does value artists otherwise so many wouldn't have stayed at SK for like 20 years.
* Activision had full disclosure on what was happening on X-Men Destiny. SK had game making database software where Acti could see who was working on what at any given moment and they could download assets/builds/etc by the minute for their own disposal.
* At Precursor Games Dyack has nothing to do with the business side of things, he's solely focusing on the creative.
* The founders of Precursor paint Dyack as man who had an open door policy and valued what his employees had to say.
SPACE VIKINGS!!!!
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http://s41.photobucket.com/user/EvaUnit02NZ/media/2013-05-24132105.jpg.html)
Inline Image:
http://i41.photobucket.com/albums/e282/EvaUnit02NZ/2013-05-24132105.jpg