Striker on 19/2/2003 at 04:41
You could become a werewolf in Daggerfall and every so often you would be forced to kill an innocent or your maximum health would drop to 4! Also, you couldn't use your inventory, and every month you would have to stay in wolf form for 24 hours.
This probably wouldn't work in Morrowind, since there are generally a set number of people, but they could still have a few of these restrictions.
Venroth: If the Expansions are so crap, and you recon you can do better in 10 minutes, be my guest! :p
-Striker
Venroth on 19/2/2003 at 11:41
The original game was crap, so it's expansions have no chance by default. I'm sure all you MW:TES fans don't mind the odd dessenting voice here :)
Xenomorph on 19/2/2003 at 14:04
Then go play Arx Fatalis and let the rest of us discuss the thread topic.
ACT SMILEY on 19/2/2003 at 16:16
Actually, I'd have to say that Morrowind did get a bit bland a bit fast, but maybe its just that I'm spoiled with games such as Deus Ex and Planescape:Torment. Hopefully with the dual thing of being a werewolf and being against werewolves will be done with huge flexibility - I want to create a werewolf-hunting character who becomes one and still has options to roleplay that, for example.
Biggest hope for future installments? Detailed characters, who you can actually feel as characters rather than NPC#2454. Its the biggest hole in the series, and MW's fixes often seemed like wallpapering over the cracks.
Xenomorph on 19/2/2003 at 17:15
I'll have to agree with you there. More NPC individuality would greatly enhance the gameplay. Although the amount of time and effort that would be required to coordinate everything would be extrordinary. That would be even more so if they tried to make a game that had all of Tamriel in it. :wot:
Another thing I'd like to see are children and families. Except for a few cases, it seemed everyone in Morrowind was single.
mlk8f on 19/2/2003 at 21:13
Quote:
Originally posted by Jordana Chal
I also hope that perky, stunted, squeaky voiced Wood Elves are not included. JC, you've really got a thing against Fargoth, eh?
Can't say as I blame you *laugh* What a twerp.
Striker on 19/2/2003 at 23:14
Quote:
Originally posted by Venroth The original game was crap, so it's expansions have no chance by default. I'm sure all you MW:TES fans don't mind the odd dessenting voice here :) There is a difference between a 'dissenting voice' and trolling/flaming. Be sure not to over step the mark.
-Striker
Venroth on 20/2/2003 at 11:35
Well, I have played Arx, but it wasn't much better. Gothic on the other hand I did enjoy and finish, so at least there's Gothic II coming very soon - now those guys know how to make NPCs come alive.
You guys are right about the NPcs, they were virtual planks of wood, but that wasn't the only problem. The quests were all boring, linear, little gopher errands - go collect debt xxx, go kill outlaw xxx, go collect item xxx. There was no coherence to the game. I can't believe some of you think this game was non linear, apart from being able to choose which order to do the gopher errands in. The game was so easy it was no challenge whatsoever, because of the lame AI and quests, it provided no intellectual or emotional involvement, which is why it became boring very quickly. The main story was the usual collection of fantasy RPG clichés. The world was huge, but 80% of it was barren wilderness, which you had to endlessly traverse to get for point A to point B, on what ever your current errand happened to be. The sound was the worst I've ever heard in a modern game. The landscape was totally repetitive - one ancestral tomb was identical to the other 100 in the game, one egg mine was identical to the other 100 in the game, one demwer ruin was identic...etc, it was like they took a tiny map with one of each type of dungeon, and then cloned it 500 times to make the huge gameworld.
Illuminatus on 20/2/2003 at 22:01
Venroth, I really feel sorry for gamers like you who need to complain and whine about every aspect of a game, and find it so difficult to immerse yourself in the game world and just have a good time. A critic tries to influence others, but in the end, all he's doing is working against himself, and destroying his enjoyment of the product in question.
Morrowind is by no means perfect, especially when compared to other RPG classics like Fallout or Planescape: Torment. NPC interaction could certainly be improved a bit, and I'll be the first to say that the quests can become somewhat dull after a while, but this game still holds a "wow" factor which some games can only dream of achieving. The graphics, rich culture, endless reading material, majestic architecture, stunning weather, and vast landscapes... do you mean to tell me that none of these things ever made you forget about the real world, or even temporarily stun you?
If not, I wish you luck finding a game worthy of your attention.
Jordana Chal on 21/2/2003 at 00:02
Quote:
Originally posted by mlk8f JC, you've really got a thing against Fargoth, eh?Oh you noticed that, did you? :) You should see the official forums....they spawn a new anti-Fargoth thread about 3 or 4 times a day.
Quote:
Can't say as I blame you *laugh* What a twerp.
Heh. I've killed him about 50 odd times...one of my favorite Morrowind memories is of the time I set Vivec on Fargoth. Fargoth fell over after I punched him, and lay there breathing heavily for a few minutes. Just as he was raising himself to his feet, Vivec came up behind him and hit him right in the butt with one of his insanely powerful spells. Fargoth died with an annoyed "Owwwwwww!", and I laughed for about 5 minutes :D