henke on 8/2/2025 at 20:10
Just finished
FlyKnight, an indie action-adventure that takes a lot of inspiration from FromSoft games, mainly Kings Field, but some Souls inspirations too.
[video=youtube;IbYyc1YsJcw]https://www.youtube.com/watch?v=IbYyc1YsJcw[/video]
(
https://store.steampowered.com/app/3108510/FlyKnight/)
Not sure we can call this an RPG since there's no actual leveling up, just better equipment as you progress. It's also extremely linear and a lot easier than yer typical souls game, think I died a handful of times? Short too, only 4.3h for me. The exploration is good though, the combat is fun, and I really dig the stop-motion animation style. The game starts off a bit weak, but evolves nicely with a slow burn narrative and some interesting set pieces along the way. The more I played it the more I liked it.
It's short, cheap and easy. Good weekend game.
Oh and it has co-op! I might be up for a replay if anyone wants to play it. :)
Sulphur on 10/2/2025 at 06:32
Okay, I'm currently in the middle of Shadowrun: Dragonfall after finishing Shadowrun Returns a couple weeks ago, and I like it far more than I thought I would. While Dragonfall is technically an expansion to Returns, it's bigger and more fleshed out in quest design, approaches, missions... the whole shebang, really. The only thing it hasn't expanded a whole lot on is the mechanics, but that's okay, since Returns had a solid base (except the RNG during combat fucking me over more than I'd reasonably expect). This time, it has companions and a handful of side-quests, borrowing from Bioware's playbook circa 2010, and while the writing for the narrative isn't extremely compelling, it's got a handle on both character flavour and entertainingly pulpy cyberpunk vibes.
More than anything else, though, I'm enjoying the unexpected flourishes to some of its missions. One mission had me extract a piece of equipment that turned out to be an overpowered, hulking troll cyberzombie and while I was using it to mow enemies down, they were also hacking it to take control of it, making the mission an attempted game of musical chairs during combat. The last side mission I played had a lab tech locked into a medical research building for a year and a half, surviving on vat-grown organs and six episodes of a low-budget fantasy show that warped his mind - and this put a few wrinkles into the mission I couldn't help but smile at. You could miss out on much of it if you simply kill him when you encounter him, but the game rewards prudence often enough that you're likely to explore dialogue first before opening fire.
It's still got a bunch of flaws, chief of which is I'm not a fan of how much combat there is; there's always waves of enemies sprouting up more than I'd had my fill of by the end of each mission, and the inventory management's not fun. I also have the sense that while the narrative's fine, there are areas where it's teetering on the edge of being great, but pulls back before it can really shine. Which is okay, really - being pretty damn good to begin with is a fine thing in my book.
Pyrian on 11/2/2025 at 02:15
Yeah, Shadowrun:Dragonfall is way better than it had any right to be. SR:Hong Kong wasn't IMO quite as good, but still head-and-shoulders above Shadowrun Returns.
I've been playing Citizen Sleeper, which I've found very absorbing for a glorified Visual Novel with some RPG elements. I really like having time management be a huge thing, where stuff you do takes time, stuff other characters are doing takes time, and some stuff just kinda goes on in the background in cycles. You need to buy or find food and medicine, so there's a significant resource management aspect to it. You can't spend all your time just advancing the plot or heading off enemies.
EDIT: I'm just going to leave it that way, seems appropriate somehow, lol. Shadowrun:Dragonfall, though.
Sulphur on 11/2/2025 at 07:24
Quote Posted by Pyrian
Yeah, Shadowrun:Dragonfall is way better than it had any right to be. SR:Hong Kong wasn't IMO quite as good, but still head-and-shoulders above Shadowrun Returns.
I'm looking forward to HK after this. Returns was pretty much just setting the foundation for both Dragonfall and HK, it looks like. Once I'm done with these, I might want to continue with the rest of Harebrained Schemes' catalogue and get on with Battletech.
Quote:
EDIT: I'm just going to leave it that way, seems appropriate somehow, lol. Shadowrun:
Dragonfall, though.
Slap it alongside T:DS on the list of games that put a smile on one's face! :D
henke on 11/2/2025 at 08:47
I never finished the the 2 previous ones, but did play through SR:HK last year. It was a good time!
Wot I mostly been playing this past week: Expeditions - A Mudrunner Game. One of my big gaming disappointments of last year. Screws up a lot of things that previous entries had already nailed. Still buggy as heck. But it's built on a solid foundation so I still wanna play it. I swear, no other game makes me feel more like those Steam review weirdos who have hundreds of hours in a game but still give it a thumbs down. Look, I'm enjoying it this game enough to play a whole lot of it but it still SUCKS ok? >:|
Tomi on 11/2/2025 at 13:35
Can I play the Shadowrun games in any order? I think I've got all the newest ones, but if I'm only ever going to play just one them, which one would you recommend?
Quote Posted by henke
A Mudrunner Game
Quote:
But it's built on a solid foundation
That's why it sucks!
henke on 11/2/2025 at 16:40
OH YOUUUUU!!!!!
Pyrian on 11/2/2025 at 17:36
Quote Posted by Tomi
Can I play the Shadowrun games in any order?
Yeah. There's a handful of little references, but nothing that matters.
Quote Posted by Tomi
I think I've got all the newest ones, but if I'm only ever going to play just one them, which one would you recommend?
Dragonfall, IMO. Or Hong Kong. Look... Maybe just skip Shadowrun:Returns. I know people who wanted to play them all in order but never finished the first one, and it's a shame.
Sulphur on 12/2/2025 at 02:38
Yeah. Shadowrun Returns was a neat little thing, and while I liked it enough to finish it, it's not essential or nearly as well-realised as Dragonfall. The general consensus is that Dragonfall is better than HK, but both are good games. I haven't played HK, but I'm on the last act of Dragonfall, and it's been a solid RPG experience, with all the fun bits I mentioned abvove. The scope is a lot smaller than, say, an Obsidian RPG, but it makes up for the lack of size by being focused and playing to its strengths.
Anarchic Fox on 12/2/2025 at 19:10
I prefer Hong Kong to Dragonfall, partly because of gameplay improvements, and partly because the latter quickly slots you into a position as leader of a community, which feel incongruous to the Shadowrun fantasy of surviving in a criminal underworld. I also like the Hong Kong companions a tad more than the Dragonfall ones.