Malf on 15/8/2025 at 08:36
Quote Posted by Aja
If you want to get in my good standing, you'd better play Super Metroid.
(
http://dmweb.free.fr/) Dungeon Master for me :D
Sulphur on 15/8/2025 at 11:27
Y'all say that but how many of you have even played Homeworld Classic to the end, hmm?
Pyrian on 15/8/2025 at 17:58
Oh, I did!
TitanGriffin on 16/8/2025 at 11:36
Quote Posted by Thirith
I'd supported the
Daybreak crowdfunding campaign, but we only got around to playing our first game during the Christmas break, with friends that we'd also played a
Pandemic Legacy campaign with. And, oh boy, was that first game of
Daybreak depressing! We came out of it cursing the game... but the next day we were all going, "Should we have done this?" and "...
perhaps we did too much of X and too little of Y." I'm definitely looking forward to playing some more of the game, in the hope that we'll lose a bit better the next time (and actually not lose at some point after). I don't expect this to have the kind of legs that
Pandemic has for me and my wife, though. @Briareos H: How many games of
Daybreak have you played, and always in the same group? Has it felt reasonably varied? (Perhaps it was just our bad luck, but the crisis cards felt a bit samey during our game.)
For extra tweaks or mods, see: (
https://jennys-mods.com) https://jennys-mods.com.
Daybreak hits hard on the first play, making you rethink every move. It may not have Pandemic level replay, but it’s fun to improve strategy with each game.
vurt on 17/8/2025 at 20:25
BG3, meh, i liked the beginning but ended up not liking it. A lot has to do with the tone of the game and the characters. I think the combat system it has works pretty great. I gave it around 23h and i was never really enjoying it much, loved the start though (intro movie and how the game begins).
Pathfinder WotR. Gave this around 6h, never felt fun unfortunately, it might get much better, but i can't play games for 20h+ and just hope i will eventually like it. Why is Normal like playing on easy, very strange, there was no fight which required any kind of effort in the first 6h, that made it very boring, i kept thinking the next fight must be where it gets hard.
Death Stranding. Didn't like this the first time i played it on my PS5, tried it again now on PC (Directors Cut version), hmm, i think like it better, but not entirely sure what to think yet (chapter 2). I've heard it gets better in chapter 3.
Fallout 2. Ahhh, sometimes it's just good to be back in the classics. Having way more fun than in the other 2 RPG's i tried to get into.
Edit: oh, one thing i did NOT enjoy was how the Restoration Project added random encounters like every 2 seconds that i travel (by foot so far), totally moronic change, maybe fun for people who cheat or has played the game like 100+ times.
Fortunately i found a way to tweak it to happen extremely rarely, how it should be.
Malf on 18/8/2025 at 08:16
Quote Posted by vurt
BG3, meh, i liked the beginning but ended up not liking it. A lot has to do with the tone of the game and the characters. I think the combat system it has works pretty great. I gave it around 23h and i was never really enjoying it much, loved the start though (intro movie and how the game begins).
Pathfinder WotR. Gave this around 6h, never felt fun unfortunately, it might get much better, but i can't play games for 20h+ and just hope i will eventually like it. Why is Normal like playing on easy, very strange, there was no fight which required any kind of effort in the first 6h, that made it very boring, i kept thinking the next fight must be where it gets hard.
I can get where you're coming from with BG3.
Unfortunately, I think it's a victim of Larian's development process, as was DOS2 before it; a strong first chapter due to intensive testing by the community, followed by chapters that progressively decrease in qualiy, eventually reaching a last chapter that is broken in all sorts of ways.
On top of which, as the game goes on, the story makes less and less sense.
It's also FAR too linear, meaning repeat playthroughs run out of steam very quickly.
It's a shame, as the interactivity of the world and the combat is world-class, and playing turn-based games after, they all feel like something's missing.
WOTR may start out feeling easy on normal, but my problem with the Pathfinder 1.0 rules is that it's based on D&D3.5, meaning that at later levels, in order to do damage to anything, you're having to spend hours buffing your party absolutely perfectly before every last fight.
Also, I think Owlcat's games are FAR too long for their own good. I like the
idea of replaying the different origins and Mythic classes, but the game ends up being stretched out for far too long to make that process rewarding.
I usually run out of steam just after getting to the stronghold.
Yesterday, I was watching a Youtuber play through VTMB, and I realised that there's not really been anything like it since, except for maybe Alpha Protocol.
Which is a
real shame, as that heady mix of RPG and Imm Sim is quite possibly my favourite type of game.
I was at first optimistic that Obsidian could
maybe reinvigorate that type of game with The Outer Worlds and Avowed, but both feel anaemic when compared to VTMB and AP.
Unfortunately, I don't hold out much hope for VTMB2 either, given its rocky development history and the focus an a pre-defined character instead of letting the player make their own.
Fingernail on 18/8/2025 at 10:14
I don't think the final chapter of BG3 is broken as such, but there are issues with the pacing going from Act 2 to 3, and a few issues that I think would be hard to combat in this format in any case. Towards the end, as we (played local co-op all the way through) started getting through the quests in the city, it began to feel less enjoyable as a) everything was quite easy for us by this point - max level - and b) the only big remaining thing was finishing off the main quest which just had a boring inevitability about it. Completing inconsequential side quests etc. just didn't feel as worth it or enjoyable as in the earlier acts (when it was still worth getting XP, or there were story or character revelations that might happen, or new items or weapons that might be meaningful). I think the best bits are in Act 1 and 2, although Act 3 still had some good stuff going on. Overall I remain a huge fan, the density of experiences and content is fantastic and it works really well co-operatively (also how we played DOS2 which we enjoyed a great deal).
I get what you mean about linearity but I would like to try out a lot of different things and different playstyles, there is huge variety in the way the quests and character interactions can play out. My partner killed Lae'zel right at the start so that was a whole thing we didn't get to do!
EvaUnit02 on 19/8/2025 at 13:42
My current MS rewards point grinding game on Xbox Series X: The Division 2.
Division 1 has the overall better atmosphere and world. Obviously Div 2 has iteratively better systems. Base gameplay is the same of course. It's an old fashioned, 1.5 "glorified expansion" sequel.
One of my favourite implementations of The Div series: a dedicated traversal button. Such a simple thing brings such incredible QoL to the basic gameplay mechanics. No struggling with context sensitive actions in the heat of it, like which is common in so many shooters designed around a console gamepad.
Inline Image:
https://files.catbox.moe/e7zkj6.pngInline Image:
https://files.catbox.moe/n168pa.png
Sneakster on 19/8/2025 at 17:54
I've been playing:
Sniper Elite Resistance
Half Life 2 Workshop campaigns
Thief Gold FM
Thief 2 FM's
Thirith on 21/8/2025 at 06:54
I finished Returnal, though where I thought it did very well integrating its story in its roguelite format, once you're past the half-way point (more or less) the storytelling began to suffer. Where it was elliptic and ambiguous to begin with, the longer the more it became vague and woolly: its ambiguities started to feel less interesting and more like bad writing. And, accordingly, I began to tire of the gameplay - which, true to the genre, is obviously repetitive, but for the first half of my playing time that repetition worked in the game's favour for me. In the last couple of hours, I just wanted Returnal to end.
I'd still say it's a good game overall, and the way it tells its story will work for a certain kind of player, but for me it suffered from being best up to the mid-way point and then going on for too long and becoming too infatuated with its vagueness, mistaking it for being meaningful. For others, I'm sure it'll work throughout: Jacob Geller made a half-hour video essay on it, and for him it clearly stayed strong. (Ironically, I enjoyed Geller's video more than the last few hours of the game.)