WingedKagouti on 15/1/2025 at 09:37
Quote Posted by Yakoob
It pulled the
oh no this plot character is dead - 10 minutes later - sike, he's alive move TWICE now
That sounds really obnoxious. It just sets up the player to not feel invested in any of the characters or their stories.
Malf on 15/1/2025 at 09:51
I remember when I started watching Attack On Titan, and not being massively familiar with anime tropes at the time, I got really excited when they killed off the protagonist, thinking it was really brave story telling, and was looking forward to the focus shifting to the female lead, only for them to perform the same bullshit move and bring him back to life.
I watched the rest of what was available on Netflix and the time, and then just lost interest.
zajazd on 15/1/2025 at 10:51
I been playing Deus Ex.. on my Retroid Pocket 5 through AetherSX2 :p
Aja on 15/1/2025 at 15:24
Quote Posted by Sulphur
Frankly, I wouldn't blame you. You're not missing much with Danganronpa. (Picard S3 is an improvement if you're a TNG fan and don't mind entire wads of fan service, though. The showrunner was Terry Matalas, who was a writer on S3 of Enterprise - which may, uh, not be the compliment I think I'm making.)
Like you, I watch it even though I don't enjoy it or expect to enjoy it, so yes, I have seen season 3, and I agree it was fan-servicey but fun.
Briareos H on 16/1/2025 at 07:48
I've mostly been playing board games on (
https://en.boardgamearena.com/) BGA with my French buddies. Spending an entire evening with friends you haven't seen in person in years while
not having to complain about a video game is the freshest feeling ever.
Daybreak: Punishing pure co-op game about reverting climate change through policies, the setting helps contextualize an interesting, purposefully unbalanced co-operative approach to solving problems. Very good! But I felt that BGA's automated turn resolution removed some of the weight of the decisions made by the players. Take your time with this one.
Perudo: It's Dudo aka Liar's Dice. Perfect in the background for chatting about life.
Heat: Pedal to the Metal: Competitive racing game that really makes you feel like it, carefully pushing your driving past the edge and strategically trying to anticipate every opponent's move. While there's a fair amount of randomness, at every turn there's always something you could have done better and would like to try next. Also really liking the built-in possibilities to make games more varied.
Expeditions: Around the World: Each player gets a list of destinations on the world map to visit, some hidden, some revealed, and decides in turn where to steer the three ongoing expeditions. Tickets and special nodes allow you to play more than once and optimise. Feels a bit like graph theory: the game, and I'm really digging the constant dynamic shifts of competition into cooperation. Exciting, but our games tended to turn to a slog towards the very end.
Next up is
Wingspan, I'm pumped for the gorgeously illustrated bird cards and naturalistic engine-building mechanics.
Thirith on 16/1/2025 at 09:30
I'd supported the Daybreak crowdfunding campaign, but we only got around to playing our first game during the Christmas break, with friends that we'd also played a Pandemic Legacy campaign with. And, oh boy, was that first game of Daybreak depressing! We came out of it cursing the game... but the next day we were all going, "Should we have done this?" and "... perhaps we did too much of X and too little of Y." I'm definitely looking forward to playing some more of the game, in the hope that we'll lose a bit better the next time (and actually not lose at some point after). I don't expect this to have the kind of legs that Pandemic has for me and my wife, though. @Briareos H: How many games of Daybreak have you played, and always in the same group? Has it felt reasonably varied? (Perhaps it was just our bad luck, but the crisis cards felt a bit samey during our game.)
Briareos H on 16/1/2025 at 10:54
Three games within the same group of four players. Those games were wildly different, the early-game distribution of projects and crises seemed to have a major impact on shaping the overall progression.
We won our first game mainly through lucky optimisations, then got humiliated by a follow-up where everything felt stacked against us. Not so fun. Third one was also a defeat but felt like it definitely was on us. We all acknowledged that we were focusing too much on our projects and didn't attempt to deal with (and predict) crises as a group.
henke on 17/1/2025 at 16:03
Started replaying Mafia 3, for some reason. It runs smoother on PS5 than it did on PS4, but still plenty of bugs, including a new one where I sometimes get stuck in this cutscene view after missions and can't get back to the regular perspective.
[video=youtube;Gw1lYeJU9iQ]https://www.youtube.com/watch?v=Gw1lYeJU9iQ[/video]
Malf on 22/1/2025 at 10:31
I think I've reached my limit with
Stalker 2; I'm in the final area, but its so densely packed, both with places to explore and enemies, it gets a little too intense, and to be frank, repetitive. I'll probably play a few more shorter sessions in an attempt to push through to the end, but I think I've had my fill.
So
Dwarf Fortress is still getting a lot of play time at the moment. As threatened, I've started uploading my current fortress, which can be downloaded from my (
https://drive.google.com/drive/folders/1gLvLX3TvlAiaJnq-QpzdvTzHkrWoJeCd?usp=drive_link) Google Drive.
There's two copies of the same fortress in there, Flightpillars.
The file named Flightpillars is the fortress after getting all major industries established along with fully armed militia and fortress guard.
The region11.zip is the most up-to-date version of that fortress.
If you do decide to download and play either, I highly advise also installing DFHack, which can be installed from its (
https://docs.dfhack.org/en/stable/index.html) site for the free version of DF, or downloaded as a (
https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/) separate companion app for the Steam version that will automatically start when you launch the game.
The reason being, I'm taking advantage of DFHack's Fastdwarf hack, as well as its stockpile options, whereby you can assign automatic actions to stockpiles, such as dumping, melting and trading.
I started this fort with the idea of it being shared first and foremost in my mind.
To that end, it's a larger than usual 5x5 embark built around a volcano for easy access to magma and therefore a streamlined metal industry.
There's a brook running through the map for easy access to water, and wind is present for an easy way to power machinery. There is no aquifer, which also helps make things easier.
It's built in a relatively populous area of its world, so you get regular trade and goblin sieges, but at the same time, you don't get the nastier side effects of building in untamed wilderness or evil surroundings. So there's a little challenge, but nothing too much.
Quantum stockpiles have also been established for all major industries, although in the base version, some need checking to make sure they're working properly.
In the current version, all are working as expected.
If you've been interested in DF, but too intimidated to try it, give this fortress a shot. It gives you an excellent start and plenty of options to expand.
If on the other hand you're an experienced DF player, I would be intrigued to see what you do with the fort!
There is a challenge for anyone seeking !FUN!
The king arrived and has had all of his immediate needs met, but the fortress has not yet gathered the seven symbols or forged the throne required to become the mountainhome.
So if you're feeling brave, dig deep!