What about the atmosphere? Did they get the "Thief" ambience right ? - by Poetic thief
june gloom on 6/2/2014 at 17:29
Then you haven't played any AAA games coming out these days.
Renault on 6/2/2014 at 19:23
Like what though? Granted, I haven't played a lot of AAA stuff in the past 5 years, but the few I have played haven't measured up. I don't think DXHR, Dishonored, Bioshocks, or Metro 2033 had anything that complex. All good games (minus BI), but fairly linear with not much verticality in level design. Can't really compare open world stuff like Skyrim, New Vegas, or Dead Island. What have I missed out on, first-person wise?
SubJeff on 6/2/2014 at 19:43
Dishonored doesn't have verticality in it's levels?!
Pull the other one Arthur, there's a smoked kipper on the end of it.
Renault on 6/2/2014 at 19:48
I mean sure, there's some, here and there, but overall I just wasn't that impressed. Nothing really blew me away.
That last part must be a British thing.
nickie on 6/2/2014 at 20:20
Well I can't swear to it but I think "Pull the other one Arthur" is from Monty Python but I don't know anything about kippers except I rather like them. I'm only a bit English though so may not be au fait with common parlance in some parts of Britain. Maybe NuEff will enlighten us.
SlyFoxx on 6/2/2014 at 21:13
To pull someones leg is to kid them so I always took "pull the other one" as to mean "you've got to be bonkers/kidding/out to lunch" etc.
SubJeff on 6/2/2014 at 22:33
Quote Posted by Brethren
I mean sure, there's some, here and there, but overall I just wasn't
that impressed. Nothing really blew me away.
This isn't a matter of opinion, this is science. Dishonored's levels have loads of verticality to them. More so than many Thief 1 and 2 levels. Much more. Sure, there are Thief levels with a lot but overall, on average per mission, Dishonored has much more.
june gloom on 6/2/2014 at 22:35
This is true. It's a combination of the game not relying on light/shadow for its stealth mechanics (thus the player has to be out of guards' line of sight entirely) and the ability to use Blink to get up to high places. And that bridge level, oh my god.
FatSpy on 6/2/2014 at 23:00
Quote Posted by NuEffect
This isn't a matter of opinion, this is science. Dishonored's levels have loads of verticality to them. More so than many Thief 1 and 2 levels. Much more. Sure, there are Thief levels with a lot but overall, on average per mission, Dishonored has much more.
This reminds me i need to try and play dishonored again without using any of the overpowered abilities.
Last time I played the first missions where you need to assassinate someone and abused the hell out of the teleport ability to the point where it felt like i skipped the entire level because towards the end I teleported onto a post teleported onto a ledge ran all the way around until I found a window where I was suppose to swap the drinks, did that and then quit because teleporting everywhere was really boring and it felt like I was just cheating.
Another_Taffer on 6/2/2014 at 23:04
Quote Posted by Brethren
I mean sure, there's some, here and there, but overall I just wasn't
that impressed. Nothing really blew me away.
That last part must be a British thing.
This is a natural development we all go through. The more you experience the harder it becomes for you to be impressed. ;) Of course there is the quality of the earlier games, of course there is nostalgia and all that stuff. But that doesn't change the fact that we are harder to impress the older we get.