xman on 6/3/2002 at 13:58
I'm currently at work and I can see that my "smoke" picture (taken at home) is almost completely black on my work screen (with luminosity set at its maximum). In the game, I was using Gamma at 8 (out of 10).
Therefore, I believe that even at 10/10, it would still be too dark on the monitor I'm using right now. And I suppose many players might own a monitor as shitty as this one. So I suggest the developper of Arx to add even more gamma coorection steps (on a scale from 0 to 15 or 20).
(but I have to admit that I was in a dark area with no torch... so maybe this darkness is wanted)
Grundbegriff on 6/3/2002 at 15:02
Quote:
Originally posted by xman I'm currently at work and I can see that my "smoke" picture (taken at home) is almost completely black on my work screen (with luminosity set at its maximum). In the game, I was using Gamma at 8 (out of 10).You're assuming that the in-game gamma setting has some influence on the brightness of screenshots. But this is not necessarily (and indeed not usually) the case. Most of us who upload screenshots for display on the web take time to brighten them (and resize them and decrease their size) in a graphics program.
xman on 6/3/2002 at 17:19
When I was at home, I played with in-game gamma correction set at 8/10 and pressed the print-screen key.
Then went out of the game, opened Paint Shop Pro 7, pasted the copied image into a new image (which really looked like the one I had during the game; i.e. same luminosity), cropped it and directly saved it to JPEG.
Therefore, I assume that if I played on any computer with in-game gamma correction set to 8/10, I'd obtain the same JPEG image.
BUT, looking at this image on a much darker monitor, I can see that playing with gamma set to 8 would be too dark and I reckon that even at 10, it would still be too dark on that monitor.
Because I suppose that my own monitor may have a better luminosity than the average monitor, I believe that, in order to work on most screens, the gamma correction factor should have an higher limit. Anayway it's better to go up to 20 if no one needs more than 10 rather going up to 10 if some people need more... (And I've read in this forum that some people find the game too dark).
Dr.Haggard on 7/3/2002 at 21:41
I have the same problem with the smoke on my GF 2 Ultra with driver 27.10.
belboz on 8/3/2002 at 02:58
I've done all the settings everyone has mentioned and all I've ever seen is the fishtank logo, the game just freezes after that, and the machine needs a reboot.:mad:
Grundbegriff on 8/3/2002 at 22:00
<small>*bump*</small>
Le Magot d'Oz on 9/3/2002 at 01:44
most Arx shots are too dark on the computer I could d/l them (even with luminosity at max), but it rocks on my screen !
Grundbegriff> maybe you have too long hairs ? ;)
Kharan on 9/3/2002 at 17:33
Grundbegriff:
I had the same problem with my V5 (multicolored bars filling the screen, game slowing down to a crawl when the camera was inside an object), but got rid of it by turning Geometry Assist off. Check if your card has a similar option.
Tels on 10/3/2002 at 13:22
Quote:
Also, in the main menu as well as with the small loading screen, the stretching of 640x480 images in the 1024x768 resolution is not filtered. Raf assured me that it should be filtered. But it's not on my system.
Does anyone have these images bilinearly filtered or does anyone have the same visual results as mine?
The same here, GeForce MX 400, Latest NVidia drivers, Win98 SE, DirectX8.0
I naivily assumed that the high-rs artwork isn't done yet and that they will replace the "dummy" screens later on. Would be the shame that all we get is a stretch-filtered image ;)
Cheers,
Tels
PS: Only for the logo-screen and the loading-screen, the artwork in-game looks fine.
KC_2 on 11/3/2002 at 09:27
Hey at least it works for most of you guys. I install it and when I try to run it, I get "ARX has crashed KERNEL32.DLL blah blah and will now be closed" then closes. No screen, no nothing. Just a dialog box. :(