King Ronald on 1/7/2002 at 16:54
Perhaps Alex could have a natty little gadget that sucks up energy. This could be used in primary mode to take energy from things like Plasma rifles (depriving troops of their ammo), security systems (deactivating cameras and turrets without the need to hack), power systems (knocking out everything from city lights to security bots). Also, on secondary mode, Alex could then plug the thing into him, flip a switch, and voila! Instant MP (sorry, I meant bioelectric energy).
You could even overload power systems by giving them 10,000 energy points instantly from your gadget. It would take a long time to find all the juice, though.
PowerCrazy on 4/7/2002 at 08:03
Why carry around 3 types of assault rifles, it boarders on unrealisitc, and is unneccessary. Why not just carry the mods WITH you. Like if i want the Fast firing bolt, ok, but i also carry the heavy bolt. So I'm walking around and i spy with my HIGHLY augmented vision. A guard 1000m away. (ok a little far but this IS the future) and i go, hmmm... Theres a guard, better switch into sniper mode... So I take off all my toys, Highcapacity magazine (decreases accuracy), Light-bolt (decreases accuraccy) ultra explodo rounds (WAY TOO MUCH NOISE), put on the silencer and increased range/accuracy mod. Of course this would take some time, but if you are playing stealth, no prob. your camping anyway, and so you do it. bam, ready to go... And you have no need to have multiple weapons... But i guess that would only be viable for the stealthyish player but i'd still like it better, then multiple guns. I guess its just preference though.
King Ronald on 4/7/2002 at 17:03
If that's going to the modus operendum, then perhaps a Mod Box should exist. This four-slot item would be a sort of silver briefcase contraption, that you double click on to open up. It could carry about 20 or 30 weapon mods, as not having something like this would make your (very interesting) weapon mod idea not possible, as it would take up way too much inventory space.
Picasso on 4/7/2002 at 20:25
The way I see it, if JC can carry around a GEPgun, LAW, Sniper Rifle, Assault Rifle, Assault Shotgun, two pistols, a Minicrossbow, ten LAM's, twenty lockpicks and twenty multitools, then the bounds of inventory realism are already stretched so much that Alex carrying around two or three assault rifles is not a big deal. Of course they'd take up a lot of room in his inventory, but if he's a rifle specialist, that's to be expected; he's not going to be carrying any heavy weapons then.
On the other hand, if DX2 were switching to a more realistic inventory system it would be a completely different matter, but I doubt that will happen.
I don't like the idea of a mod box simply because it gives the player too much flexibility. You wouldn't put a great deal of thought into the mods you choose, because you could always just take them off whenever you wanted. It would be like in DX1 if you were able to swap out the augmentations you had installed; it would totally decrease the importance (and the characterization) of having to make a choice about how you want to play.
King Ronald on 5/7/2002 at 18:10
Mmmm......yes, but it would increase personal freedom, which happens to be one of the primary points of Deus Ex's design concept - it's a tricky tradeoff.
I think configurability is a good thing, genrally, and the inventory should be shrunk a tad - it's just way to accomadating; you can carry so much gear you'd need an army truck to carry it in real life.
ICEBreaker on 7/7/2002 at 18:58
I like the idea of lots of interchangeable weapon mods but the gameplay will have to change to account for this. Great idea for a new title but I don't think it would work well for DX2. Instead of having to make a new mod every time, it would be better to create a new mod and bind it to a function key. This way F3 could be a sniper mode, F4 is an assault rifle etc.
one_gundam_war on 15/7/2002 at 23:29
i am hoping for the ability to rotate weapons in your inventory. my usual loadout in DX was a snipper (aka sniper rifle), assault rifle, dragon's tooth, GEP gun, pistol, all 4 grenades, multi-tool, lockpick, medkit, and bio cell. but organizing this after getting captured was pretty annoying. so maybe stack my guns, and then rotate my snipper to be vertical and hold along the side.
StaticXstasy on 11/8/2002 at 02:47
I think nerve gas would be (sic) in Deus Ex 2.
King Ronald on 11/8/2002 at 14:56
Nerve gas is (sic) in real life, and goverments still use it anyway. Tsk. Way of the world.
ACT SMILEY on 11/8/2002 at 16:06
Quote:
Originally posted by Picasso
First, make a few basic weapons. For example:
Standard Pistol
Submachine Gun
Assault Rifle
Sniper Rifle
Machine Gun
Shotgun
So, now we have that basic list. A series of guns that have different perks and drawback, and are all different and unique and special.
OK, I agree on most of it, but perhaps 2 models in most categories, to add some variation? For example, a second pistol with a built in silencer and a slower rate of fire, but can still have a laser sight (ok, so that relies on an example of an idea later in my post) and some with the simpler rate of fire/accuracy/damage bits varied, for example, 7.62mm and .50 sniper rifles, where the first is faster firing and semi-auto, while option 2 is bolt action and more damaging. Plus, one of the assault rifles should have a grenade launcher on it and one without (or as an upgrade on the second).
Quote:
Next, make weapon modifications visible. If you add a sound suppressor (silencer) or a scope or a flashlight to your gun, then you can see it attached to the weapon in your hand, etc. This is important.
yeah.
Quote:
Now, make weapon modifications into a system like augmentations. You don't just throw them all onto your favorite gun and be done with it, instead you have to choose between them, and decide which ones suit your purposes and which ones don't. And they all have varied and interesting perks, such as increasing your range, or allowing your gun to fire underwater.
Add different quality ones (eg, you can replace X1 with a more efficient X3, or just add X3 if its not upgraded in that area, but not if the upgrade slot has the type Y upgrade in it) and that looks good.
Areas could be Laser/Silencer (accuracy vs. stealth) and a few other things.
mmm... rambling