Red on 1/8/2002 at 09:40
Ok I have a Daedric Battle Axe and I want an enchantment that causes max damage and is affective against as many of the Morrowind inhabitants as possible.
After looking at the school of destruction in the manual I have a few questions for you all.
1. The difference between the 'Damage Health' and 'Drain Health' spells.
As far as I understand the only difference between these two spells is that when affected the enemy can heal itself when damage is caused by the 'Drain Health' spell while they can't heal themselves when damaged is caused by the 'Damage Health' spell - they need to visit a shrine to restore their attributes (not that they will).
Is this true?
2. How costly in enchantment points is the spell 'Drain Health' compared to the aligned elemental damages i.e. is the damage-per-enchantment-slot the same as the various elemental damage spells?
The ‘weakness to [insert affect]' spell -
3. How affective have people found putting on a cast when strike ‘weakness to [insert affect]' on their weapons?
4. How does having a negative value resistance to something affect the amount of damage caused when hit by a weapon that is enchanted with the type of damage in question?
Thanks :D
WingedKagouti on 1/8/2002 at 13:25
Quote:
Originally posted by Red Ok I have a Daedric Battle Axe and I want an enchantment that causes max damage and is affective against as many of the Morrowind inhabitants as possible.
After looking at the school of destruction in the manual I have a few questions for you all.
1. The difference between the 'Damage Health' and 'Drain Health' spells.
As far as I understand the only difference between these two spells is that when affected the enemy can heal itself when damage is caused by the 'Drain Health' spell while they can't heal themselves when damaged is caused by the 'Damage Health' spell - they need to visit a shrine to restore their attributes (not that they will).
Is this true?Drain Health
should only last for the duration of the spell/effect and the lost health should then return, I have no experience with how it actually performs on weapons.
Damage Health is permanent in the sense that it won't be regained without a healing effect or rest.
Quote:
2. How costly in enchantment points is the spell 'Drain Health' compared to the aligned elemental damages i.e. is the damage-per-enchantment-slot the same as the various elemental damage spells?The base cost of the damage spells (also used to calculate enchantment size) :
Fire : 5
Frost : 5
Shock : 7
Poison : 9
Damage/Absorb Health : 8
That should give you a rough estimate of how they are balanced towards each other.
Quote:
The ‘weakness to [insert affect]' spell -
3. How affective have people found putting on a cast when strike ‘weakness to [insert affect]' on their weapons?I haven't experimented with that since I'm primarily playing mages and don't do much in weapon damage enchantments. Just one advise : Put the cheapest effect on first, you should be able to fit more in that way (it's the way spells work).
Quote:
4. How does having a negative value resistance to something affect the amount of damage caused when hit by a weapon that is enchanted with the type of damage in question?It adds an amount of damage equal to the weakness, ie. High Elves have 50% weakness to fire and thus take 50% more damage from fire spells.
Hope it helps.
Red on 1/8/2002 at 15:27
Thanks again for all your help WingedKagouti!
The "base cost of the damage spells" list was particularly useful - cheers for that. :)
It's interesting how poison is so high...I mean -
Races with resistance/immunity to poison -
1. Argonian (immune)
2. Redguard (resistance)
Races with resistance/immunity to magica (non-elemental see pg29 of the PC manual) -
1. Breton (resistance)
2. Ork (resistance)
Races with resistance/immunity to Fire -
1. Dark Elf (high resistance) BUT they are by far the most commonly encountered people making up 50% of the population of morrowind.
Races with resistance/immunity to Frost -
1. Nord (immune)
Races with resistance/immunity to Shock -
1. Nord (resistance)
You'd think Shock would be at least at the same level as poison considering no one is immune to it... Perhaps it's because you can't get poison atronachs?
Who the hell (going by these figures) would enchant a weapon with fire damage when they can enchant it with the same amount of frost damage? Nords and frost atronachs are far fewer than dark elves after all!
I'm annoyed that Damage Health is just as costly as absorb health...I can't understand what advantage it's suppose to have over Shock damage...more people have resistance to magika (2) than shock (1).
Anyway these points are random mumblings rather than actual questions thanks again for your input WingedKagouti. :erg:
WingedKagouti on 1/8/2002 at 18:12
Quote:
Originally posted by Red I'm annoyed that Damage Health is just as costly as absorb health...I can't understand what advantage it's suppose to have over Shock damage...more people have resistance to magika (2) than shock (1).Damage/Absorb Health aren't resisted by ANY non-unique monsters but a bunch of the higher level daedra have shock resistance or immunity. But I still don't understand why poison costs more than those two since it also suffers from resistant and immune monsters :confused:
Red on 1/8/2002 at 20:10
Hmmm... I really wanted to be different and put something other than absorb health on my axe but nothing really beats it no matter how I desperately try to argue it. Perhaps I could enchant paralyse on it but I'd rather kill them in one hit rather than swing again and I'd hate to have paralyse reflected back on me... :(
gravity on 4/8/2002 at 10:59
Several seconds of paralyse is the best, it makes you almost unbeatable 1-on-1. Depending on how many enchantment points you have on that sword, you might be able to put both absorb health and a decent amount of paralyse.
WingedKagouti on 4/8/2002 at 11:50
Long duration Paralyze can be very dangerous for yourself if you are up against something with Reflect (most high level daedra). Also if it's on your primary weapon you can waste a lot of charges if the duration of Paralyze is longer than the time it takes for you to attack.
gravity on 4/8/2002 at 12:25
Quote:
Originally posted by WingedKagouti Long duration Paralyze can be very dangerous for yourself if you are up against something with Reflect (most high level daedra). Also if it's on your primary weapon you can waste a lot of charges if the duration of Paralyze is longer than the time it takes for you to attack. I guess so, I haven't fought many high-level Daedra yet. I guess some sort of magic resistance would help in that case.
Myriad on 27/8/2002 at 17:08
<<Long duration Paralyze can be very dangerous for yourself if you are up against something with Reflect (most high level daedra). Also if it's on your primary weapon you can waste a lot of charges if the duration of Paralyze is longer than the time it takes for you to attack. >>
It can be dangerous when reflected, just remember you can use health potions while you are paralyzed.
Paralyze for 10 seconds on a spare dagger works great. I have a Dwemer jinx blade I carry with me. When fighting multiple people I hit them each with it once (or twice if they resist)'
I then go WHACK WHACK with my mehrunes razor.
I am short blades, and as far as weapons in the game.. this has been one of the best I have found for short blades. I just got a Waz-something Daedric weapon, and a Daedric short sword. I have not enchanted them yet (why I am reading this old thread)
Beta on 28/8/2002 at 05:31
Absorb Health: "when the effect ends, the victim regains the lost health, and the caster loses the borrowed health".
Damaged Health, damaged anything stays damaged until the victim heals it. Definitely not Drain Life vs Fireball.