TF on 25/2/2005 at 18:31
YEA, WUTS ALL THIS NEW STUFF ABOUT
NOBODY WANTS WATER AND ROPE ARROWS
THIEF IS ALL ABOUT VICTORIAN MANSIONS DOOD!
deadman on 25/2/2005 at 18:46
Quote Posted by New Horizon
I don't think people are not wanting others to try, they're just being told what is possible with the current system. If they can somehow find a way around it, without access to the code, go for it. :)
Well look at custom motions in DromEd. We didn't how how to use them, thought they were broken, and couldn't have imagined that we'd have people like Weyoun and Shadowspawn (this is from memory, sorry if it's inaccurate!) who'd find a workaround. Maybe we should also look at the custom weather system in Calendra's Legacy, the CamVator in The Seventh Crystal, the timer stuff in Frobber's Hallucinations and Insurrection, Komag's Mind Master, the AI in Dark Arrow's Thievery, Nameless Voices' The Haunting, etc. Many missions have gone further than the OMs, and many have implemented stuff we thought would be impossible. Have faith in our modding community to use the tools in some ways that no one, not even the original development team, would've imagined, and also expect someone or someones to find a creative workaround to things like swimmable water and rope arrows.
If anything, naysayers only encourage those they shake their heads at all that much more to do the impossible. Maybe that's their desire, in which case, naysay on :thumb:
Nupraptor on 25/2/2005 at 21:50
Quote Posted by Thiefsie Fool
YEA, WUTS ALL THIS NEW STUFF ABOUT
NOBODY WANTS WATER AND ROPE ARROWS
THIEF IS ALL ABOUT VICTORIAN MANSIONS DOOD!
And Strawmen arguments, apparently.
All I was suggesting was that it may be wise to temper your enthusiasm with a little realism.
Karkianman on 26/2/2005 at 03:10
I have pretty much no experiance with level building, aside from komaqs dromed tutorial which i completed, but i have a small idea that relies largely on the clipping settings.
could you have a solid, invisible box that moves freely through geometry that reacts to player movements, with several additional properties such as water sound effects, and mossiness like impact absorption? basically, this invisible rectangle is in a hole, a few units below the edge. if the player jumps on it slowly lowers into the geometry from the players weight, and if the player jumps, it follows him to a certain point. so he jumps on the water block and slowly sinks, and presses jump and it follows him up and starts sinking again, like the player is keeping afloat. another way to think of it is a clear, dynamic elevator, except instead of being triggered by a button, its triggered to go up when the player is on it AND jumps, and go down if the player is just standing on it. then you have a static nonphysical semitransperant block that goes a few units above the physical block, and it has a water texture on it, and if the camera goes into it too far health slowly lowers, so it looks like the player is swimming and drowning in water, excusing animation.
does any of that make sense, and if so, is it feasible?
Some Serious Dough on 26/2/2005 at 04:59
Quote Posted by Darkwarrior_II
Who gives a shit about water and rope arrows? [...]
Me.
Now, for that negative gravity thing, if that would ever be possible, it'd be great... maybe the animations wouldn't be there, but all the true Taffers play in 1st person anyway. :cheeky: