d'Spair on 24/2/2005 at 15:27
The question to those who have already got the editor and played with it, especailly to the pros (GBM and the other "founding fathers"): is there a chance to add swimmable water into the missions created with T3Ed?
Sorry if it was asked before.
bukary on 24/2/2005 at 15:47
I am also VERY interested in this question... and answer.
sterlino on 24/2/2005 at 15:57
i think this is THAE QUESTION of the questions. ;)
TF on 24/2/2005 at 16:00
Immaterial cube with transparent texture. Upon entering it the player is granted negative gravity, slightly reduced movement speed, a property that somehow notices if he is moving and starts emitting flosh fwosh noises etc.
I'd look into this more seriously but it's another 8 hours until the editor finishes downloading, damn.
stephenuk on 24/2/2005 at 16:24
8 hours geez, too me 40 mins to download, anywayz that was one of my most biggest dissapointments in thief 3, no swimable water, and dying by just falling into it, would be cool if there is a way to make it swimable, but if this is not really implemented in the game, i take it you could have infinate breath under water?
Krypt on 24/2/2005 at 17:56
I'm pretty sure water wouldn't be possible without some kind of EXTREMELY elaborate hack. The water in T-DS was a hack itself anyway, it wasn't really water at all, just a thin static mesh sheet with no collision, a water texture on it and a kill zone under it :p Sorry to crush all your dreams. I'm sure you'll all keep at it anyway and figure out some crazy way to make water work in the engine at some point in the future, but I can't imagine how it would be done.
TF on 24/2/2005 at 18:09
Quote Posted by stephenuk
8 hours geez, too me 40 mins to download
Oh well, not everyone has e-penises as big as yours. :/
Renzatic on 24/2/2005 at 18:17
Quote Posted by Thiefsie Fool
Oh well, not everyone has e-penises as big as yours. :/
Took me 15 minutes. My e-penis is HUGE, as is my bandwidth.
d'Spair on 24/2/2005 at 18:45
Quote Posted by Krypt
I'm pretty sure water wouldn't be possible without some kind of EXTREMELY elaborate hack. The water in T-DS was a hack itself anyway, it wasn't really water at all, just a thin static mesh sheet with no collision, a water texture on it and a kill zone under it :p Sorry to crush all your dreams. I'm sure you'll all keep at it anyway and figure out some crazy way to make water work in the engine at some point in the future, but I can't imagine how it would be done.
Ah, I completely can't understand this. Water could be easily implemented in UT2003/2004 maps with the help of the special zone. Why did you delete this in T3Ed?..
bukary on 24/2/2005 at 18:47
Quote Posted by Krypt
I'm pretty sure water wouldn't be possible without some kind of EXTREMELY elaborate hack. The water in T-DS was a hack itself anyway, it wasn't really water at all, just a thin static mesh sheet with no collision, a water texture on it and a kill zone under it :p Sorry to crush all your dreams. I'm sure you'll all keep at it anyway and figure out some crazy way to make water work in the engine at some point in the future, but I can't imagine how it would be done.
Sorry to hear that. :(