june gloom on 3/3/2012 at 21:17
Try playing the game now.
Jason Moyer on 3/3/2012 at 22:04
I've played Bard's Tale/Wasteland/Dragon Wars and Eye Of The Beholder within the last few years and they were still fairly awesome. Knights Of Legend is still fun too.
Arena/Daggerfall on the other hand are terrible, but I didn't really care for them to begin with.
Melan on 4/3/2012 at 09:20
If you can take Knights of Legend, though, you can take anything. :p I tried to play it some twelve years ago, the same time I was going through Wasteland, Bard's Tale, (
http://www.youtube.com/watch?v=nSD_M2HPYrY) the Phantasie series and the ginormous (
http://www.youtube.com/watch?v=pj39u83-kPk&feature=related) Fate: The Gates of Dawn, and Knights of Legend was so unbearably slow and complex I quit a short while into it. There was a battle near the beginning which took something like four hours and I was only about half done. You could set up your offensive and defensive strategies and target individual hit locations in one of the most complex combat systems ever released, but what the designers failed to ask themselves was "sure, but do you want to?"
Here is (
http://www.youtube.com/watch?v=hy2rF1BEY88) a Youtube clip which shows some of the problems pretty well (as well as the intro animation, which is pretty great). Watch that battle with two orcs, starting a bit after the 7:00 mark. It lasts 21 minutes, most of which is taken up by repeating your moves in an overcomplex user interface.
(Not surprised there were never any sequels or extra modules published for it.)
The Magic Candle series and Bloodstone: An Epic Dwarven Tale had the same problem, but with plots: altogether too deep without gaining from it.
Jason Moyer on 4/3/2012 at 13:41
The combat was pretty much the entire point of Knights Of Legend. It was more of a tactical strategy game with RPG elements than an RPG in the style of what EA/Interplay were doing at the time.
It did have a few features I'd love to see in a modern RPG though, such as the spell-creation system (which was sadly broken in the Apple ][ version that I had) and having to fight in the arena in order to level up.
Melan on 4/3/2012 at 14:20
That might have been my problem with it. I expected something like Ultima, and got something closer to Jagged Alliance, whose second part I genuinely enjoyed because I went into it with different expectations. Even then, there are some serious UI problems with the game; the same could have been done better and more intuitively.
Yakoob on 4/3/2012 at 20:49
Oh my dear god, that scared the shit out of me. I opened the vid and let it buffer in the background, went on browsing other sites forgetting about it and somehow it started autoplaying.
So I am just casually reading my TTLGs when suddenly. "BEEP." The fuck? "BEEP". Ok... "BEEP BEEP BEEP." ...... oh my god. My PC speaker is sending error beeps, oh fuck did my CPU fan just die, is the voltage too high, oh fuck oh shit. It stopped but what does it mean.
*starts turning all the diagnostics tools and monitoring*
Everything seems fi- "BEEP" "BEEP oh fuck where's the mobo manual, i better shut this down. "BEEEE-KSHH-EP" wait... that doesn't sound like my PC speaker. *Ramps up volume* "BEEP" . Ok is something playing in the backgrou- oh you muther fu...
Koki on 5/3/2012 at 11:06
Quote Posted by Melan
Here is (
http://www.youtube.com/watch?v=hy2rF1BEY88) a Youtube clip which shows some of the problems pretty well (as well as the intro animation, which is pretty great). Watch that battle with two orcs, starting a bit after the 7:00 mark. It lasts 21 minutes, most of which is taken up by repeating your moves in an overcomplex user interface.
I hear in the sequel there will only be FIGHT, ITEM and FLEE.
Sxerks on 5/3/2012 at 14:55
One thing about the Wasteland that i just remembered, is that it had simple keys to do all the actions, like A then 1 would attack enemy 1, and U S P arrow, would use skill perception in a direction. I didn't have a mouse on my 8086 when I played it, it would have been a slower tedious game with it anyway. But anyway, the game had a built in MACRO function to program F1-F10 which came in real handy.
Jason Moyer on 5/3/2012 at 20:12
Quote Posted by Koki
I hear in the sequel there will only be FIGHT, ITEM and FLEE.
How could it have ITEM if they take out the inventory?
Shadowcat on 13/3/2012 at 14:15
(
http://www.kickstarter.com/projects/inxile/wasteland-2)
Quote:
For Wasteland 2, we're getting the band back together again!. Brian Fargo who Executive Produced both Wasteland and Fallout will be heading the team. Alan Pavlish and Mike Stackpole—the original game's primary designers—are coming back to put the project together, and we're rounding up as many of the other designers, like Ken St. Andre, as we can. On top of that, we'll have music by Mike Morgan of Fallout 1 and 2 fame. The storyline for Wasteland 2 was written by Jason Anderson who was the co-creator of Fallout. We have also enlisted the help of the amazing concept artist, Andree Wallin to help craft the Wasteland 2 world.
Quote:
This is probably the last chance for a Wasteland sequel. We have tried to pitch this game multiple times to game publishers, but they've balked. They don't think there's any interest in a solid, old school type of game. This is our shot at proving them wrong. And more importantly this could help bring back an entire genre of RPGs. The power of the Indie scene continues and we see this as all part of a bigger trend of bringing control back to the developers.
Quote:
We're going back to the original and building from there. No first person shooter, we're going top down so you get a tactical feel for the situation. And we're not ditching the party play to turn it into some hack-and-slash bloodfest. It's turn based, tactical, with a storyline that will be deeper and broader.
We're determined to keep the gritty, grim and satirical writing. We're going to pitch those moral dilemmas at you. You're going to be faced with the consequences of your actions.
(Seen via (
http://www.bluesnews.com/s/130729/double-fine-kickstart-ending-wasteland-2-kickstart-beginning) )