Koki on 28/2/2012 at 14:40
Holy smack, Kickstarter thing finally used for something worthwile. Read all about it on (
http://www.nma-fallout.com/article.php?id=60856) NMA.
Or I cound copy and paste it here if going to NMA is too much for your fragile mindscape.
Thirith on 28/2/2012 at 14:53
How does the original hold up these days? It's one of those games I missed when it originally came out (back then I didn't play all that many RPGs, just Bard's Tale III and Ultima V). Is it a "You had to be there..." title or is it still fun, allowing for '80s graphics and UI?
demagogue on 28/2/2012 at 15:29
I played the original not long ago, not to the end but quite a ways (...for the first time, although I played other RPGs, Bard's Tale II & some Ultimas at the time). The thing I notice now about it (and those RPGs generally) is how sparse it is, even having a "big world", because they just don't have the disk space to have so much going on or go into detail. They really have to economize. Everything you're reading has to fit into the little view window, like "My sister! The blahblah's kidnapped her! 1: We'll save her. 2: What's it to us?", and action feels a little detached... Also the world is a little flaky, sort of like a Flash game, where you "change" something in the world but some places don't always get the memo, or it's a little garbled. That's an old issue, but you notice things like that more now. I was in an incredibly sympathetic mood though, and if you go into it like that, then it's still playable. I felt less like I was "playing a game" though and more like I was toying with a cultural artifact, if that makes sense.
Melan on 28/2/2012 at 15:30
Now that's news. I would really like to see mid-tier titles with a stronger authorial voice return to gaming, and if crowd funding allows it, that would be great. :cool:
Thirith: Hard to say. My hunch is that it would be hard for a modern gamer to get into. Some unintuitive design choices, the whole journal system of conveying information, and the user interface would make the experience a lot more esoteric than Fallout. The puzzles can be fairly hard by modern standards, too. It has a genuine rustic charm, though, kinda like the distilled essence of Fallout with twice the enthusiasm, and there are all kinds of satisfying sequences there like defeating the **SCORPITRON**, or storming a fortress staffed by monks and nuns toting the most destructive weaponry to be found in the game, or assembling an android and turning it into a party member, or just gunning down random NPCs you encounter. That kind of thing.
[edit]Also, it pays to have a party of crazed axe/chainsaw murderers because melee kills give double XP. That's quintessential Wasteland.[/edit]
june gloom on 28/2/2012 at 18:23
The original Wasteland's an obtuse bunch of bullshit. Instead of a sequel, how about a remake?
Pemptus on 29/2/2012 at 12:11
Quote Posted by Melan
[edit]Also, it pays to have a party of crazed axe/chainsaw murderers because melee kills give double XP. That's quintessential Wasteland.[/edit]
Also also, all the xp goes to the party member who got the killing blow. I wasn't fond of this micromanagement and rage-inducing mechanic, and it was what made me quit.
Koki on 29/2/2012 at 15:05
Quote Posted by dethtoll
The original Wasteland's an obtuse bunch of bullshit. Instead of a sequel, how about a remake?
It's largely the same thing at this point. You don't just make a normal sequel to a 24 year old game.
Jason Moyer on 29/2/2012 at 21:07
I still think Dragon Wars was a better game, but I'll happily throw cash at a Wasteland sequel if it's fairly true to the original.
Melan on 29/2/2012 at 21:28
It was, but I bet a lot fewer people care about Babylonian-inspired city states than a comfortable post-apocalyptic wasteland. :tsktsk:
Sxerks on 3/3/2012 at 18:41
I played it when it originally came out, and I don't recall it being an "obtuse bunch of bullshit". It was a standard RPG for the time; (
http://wasteland-archive.fandom.com/wiki/Category:Wasteland_attributes) stats, (
http://wasteland-archive.fandom.com/wiki/Category:Wasteland_weapons) weapons, (
http://wasteland-archive.fandom.com/wiki/Wasteland_items) items, & turn based fighting. Like some of the(
http://goldbox.fandom.com/wiki/Gold_Box_Wiki) other RPGs at the time, it was an open world where you didn't "have to" do any of the quests, and even after you finished them all you could still wander around.
There were a couple of bosses in Las Vegas who you could take a quest from, complete it, and then kill the boss that gave it to you. Though, if you went in guns blazing in certain areas you wouldn't set up certain flags that allowed you to get some items or do other quests.
The (
http://wasteland-archive.fandom.com/wiki/Paragraphs) Journal was one standard for copy protection, it wasn't necessary, I'm pretty sure that the text would have fit on the floppy disks.
The game saves as you enter a new map/area, so if you screw up there is no reloading.
It looks like W2 might have a similar overhead layout like the original Fallout. I do wonder where a sequel would go story-wise.