exelle on 3/2/2004 at 06:36
First, i loved DX and eventually get Invisible war, probably when the game gets cheap ($20 or less, probably on ebay), and it is patched beyond recognition. So far the only reason is for the story line.
Do you feel that it was worth $50 or so dollars? Would a cheaper price tag have lowered anybody's negativity towards it?
Just wondering
rage_pot on 3/2/2004 at 10:59
I intend to buy IW when it comes out over here in Europe at full price. I quite enjoyed the demo.
Krusader on 3/2/2004 at 15:11
It was barely worth the CDs I burned it on.
And why did I play the burned version?
Im Norwegian, and I got disappointed by the demo, but almost everyone said "PLAY THE FULL VERSION BEFORE U JUDGE", and so I downloaded the US version. And got disappointed again. Then I was told "PLAY THE PATCHED VERSION BEFORE U JUDGE", and did that too, and I was mildly disappointed.
Perhaps, Ill buy Invisible War for Xbox, perhaps not. I dont feel like giving money to Eidos and Ion Storm for making a mediocre game.
Iazu on 3/2/2004 at 17:32
Yes, it was definitely worth my money. I'm on my fifth playthrough so far and I'm still finding and trying new stuff. Of course I do have a few gripes, but then again I had some with the original too. Nothing major. Although I do wish the PC specs were a little more reasonable (I'm playing the XBOX version because of that).
As for lowering the price, no, that wouldn't have helped. The opinions posted in the various forums are backlash from fans of the first game who feel "cheated". I think IS could've given the game away for free and they still would've had to deal with it.
Darsidius on 5/2/2004 at 11:56
Honestly, I'm going to say that I felt that Deus Ex: Invisible War was worth my money, upon the initial start of the game. But as I started coming across load screen after load screen, I started getting disappointed. I played then on, expecting some huge rewards for taking on side quests and stuff, but the lack of a skill point system and readily made available biomod canisters started to take away the excitement of playing the game. When I decided to stay for the story, I felt like the whole thing was drab by the time I reached the end. I got a sense of accomplishment just for beating the game, but it wasn't a game that made me say "Whoa... " as did the first game. That sense of accomplishment came more from the hope that I could somehow repackage the game and get my money back, but alas, even EBgames refused a full refund. Upon replaying the game, I just felt like it was a bit boring and forced, and taking different affiliations didn't seem to change anything in the game. I didn't get scolded for killing people, or rewarded for only knocking them unconscious. The WTO still treated me like an operative, even though I was gungho Order, and vice-versa, and nobody got pissed off that I helped the Omar (don't you think the WTO would be?) so the question is "Did I feel like this game warranted the $50 dollars I shelled out to run it (and laggy that I might add) on my computer, under configurations that only a gameboy advanced could sing to?" Maybe it was an interesting game, but I feel cheated out of the $40 that I could've saved to get something more thought provoking (like a toothbrush or something). In all, I could've gotten the same enjoyment from purchasing a copy of Serious Sam, and not have to go through the illusion that I'm siding with monsters or some lame organization trying to stop them.
fatso the wombat on 5/2/2004 at 12:19
Yes, lots of good points, lots of bad points, but overall very satisfying
Melan on 6/2/2004 at 21:34
No. I had to import it, and it ended up sucking - not just simple sucking, but sucking on an almost artistic level.
Udasai on 7/2/2004 at 00:27
It would be a fine game at $10. Admit it. Plus it doesn't kill much of your life, being so short.
MechLean on 7/2/2004 at 02:07
I almost didn't buy it due to the box art (last straw), and am embarrased at owning the box and have hidden it from view.
Didn't really like the first one that much (story seemed too flat), and thought this was better since it had more Thief-like elements. I absolutely loved Cairo when you first get there for some reason, since it had the best and most motivating storyline. Was it worth the money, probably not by itself, but then I wouldn't have paid nearly as much for DX1. It was worth it if you include it as a prelude to Thief III and having Thief tactics work in a non-Thief game. And for playing around with the details in the engine (sandbox). Played through 2 1/2 times before I stopped. Would have been much better if there wasn't loading screens, as these completely killed the immersion. Otherwise, immersion (within the too-small levels) was much better than in DX1. Physics/shadow engine is loads of fun as well to just play around in once and awhile. The potential of this game is amazing, and that the game came so close to being so much better can either make the game more bearable, or be too depressing in and of itself. Would be worth twice as much as I paid if it included an editor. I think it was worth it overall, but it's a close call. Hoping patches will make experience better. A unique game nonetheless.