Alamar on 22/7/2006 at 08:25
Quote Posted by Shevers
Hold down the 'Z' button while the crosshair is on a person, and you can drag them, though it's pretty hard to get used to. This works with basically anything that's not nailed down.
A category which, in Oblivion, appears to include tables and chairs...
Thirith on 22/7/2006 at 10:30
Of course, and it makes sense. The inhabitants of Cyrodiil know that if they didn't nail down tables and chairs, some silly adventurers would think it cool to completely rearrange their living rooms.
Shevers on 22/7/2006 at 12:07
Mod idea, anyone? ;)
RyushiBlade on 22/7/2006 at 21:58
Quote Posted by Shevers
... There's a hack to take down the invisible walls, but after a few mountains and the like, it's just all flat nothing.
Well, sort of. I took my prized white horse and set off on an epic adventure past the boundaries of the virtual world. The journey was pretty harsh--I went north and had to climb mountain after mountain. At one point I found a pleasant meadow. I should have remembered that and built a house there or something.
Anyway, eventually the mountains take on a fuzzy, unrendered look. I wanted to go to the ends of the earth, of course, but my horse wanted to turn back. Pah! I pushed him forwards and, next thing I know, we fall
through a mountain. And then we're falling... It was a bloody long way, let me tell you. When we hit the ground my horse crumples. I bounce away, unhurt.
And that's when the land was completely flat. The mountains above were no longer solid. I continued to walk, horseless and lost, in a general northern direction. The terrain alternated squares of land and blocks of water (no visible sides, but once you entered it you were swimming). Pretty weird.
Eventually I managed to find my way back.
~s:a:n:i:t:y~ on 24/7/2006 at 06:32
Quote Posted by Shevers
If that's one of those "You cannot go any further, turn back" points - you'll never be able to pass that. It is the border to another territory, and Oblivion only deals with Cyrodiil.
At least I should be able to get into the river and when approaching the other side that is not Cyrodiil, - be stopped. But thanks for help with dragging :thumb:
2PeeperStorm: thanks for the mod!
Shevers on 24/7/2006 at 16:46
Quote Posted by ~s:a:n:i:t:y~
At least I should be able to get into the river and when approaching the other side that is not Cyrodiil, - be stopped.
But that would create a border dispute with Valenwood! We couldn't have that!
Or, you know, some other excuse.
RarRar on 24/7/2006 at 20:39
Quote Posted by RyushiBlade
And that's when the land was completely flat. The mountains above were no longer solid. I continued to walk, horseless and lost, in a general northern direction. The terrain alternated squares of land and blocks of water
That sounds very much like what happens when you jump out of a city without using the gate. In Anvil you can jump from the rooftops to the wall and then down onto the landscape. It's like there's two entirely different terrains: one you can see but not interact with (you pass under mountains) and an invisible world you cannot see but, unfortunately, can affect you. I would be walking around looking at the mountains over my head then fall suddenly into an invisible deep ravine and take damage. Trying to scramble back out of something you can't see is a challenge. There are some very strange geographical features lurking out there too: huge weird craters with high steep walls, plus you can see trees from a distance but they disappear as you get close (probably a LOD effect).
You can probably see it all using ~tfc.
~s:a:n:i:t:y~ on 1/8/2006 at 11:24
Just remembered the worst one! :)
You can't get lost. All those markers make it possible to get out of any place fast and safe. And it's a little confusing cos you obviousely don't carry a map of evey single place you go to... You can certainly have an idea where you are and make some rough scrabbling instead of a map - that, I guess, would look more realistic and make the game less easy...Or, you could be offered to do some map searching as an extra quest... Markers of course should stay, but access to any maps (I think there must be few separate ones) should be more complicated...
BTW, nothing wrong with the game map of Cyrodiil. I'm talking about places not displayed on it, like caves, caverns, etc.