CocoClown on 4/12/2003 at 17:26
And yet people are still enjoying it!
Shoshin on 4/12/2003 at 17:28
I played the demo. I am playing the full game.
The demo represented what the game will look like and sound like. The demo represented the interface. The demo warned me that there were bugs and tweaks that I would have to do.
However, the demo did not represent the story or the overall sense or feel of the game. I didn't really like the demo as a "game". I like DX:IW so far as a game. I don't like some of the choices that were made, particularly in the interface. But in general I don't use the interface much.
ZylonBane on 4/12/2003 at 18:41
Quote:
Originally posted by Shoshin But in general I don't use the interface much.
Likely because the game was designed to not require much use of it. Apparently Harvey the Wonder Hamster wanted to eliminate the inventory entirely, but Mr. Spector put his foot down.
Vigo on 4/12/2003 at 19:33
Quote:
Originally posted by ZylonBane Reports on the Ion Storm forum indicate that the demo was in fact perfectly representative of the full game. The rendering speed/quality, lack/presence of certain features, interface, physics, combat, augs, movement, textures, models, effects, bugs are all exactly as in the demo.
Is this too complicated for some of you to grasp?
Yep, and the full game is just an endless replay of the Heron's loft/Greasel pit bar mission. It's the same map design, characters, plot, biomods, weapons, tools and mission objectives. Every time you finish the Sid Black mission and leave the map you instantly start at the beginning again with the same objective. Once you finish it for the 40th time, the credits roll.
The demo is a COMPLETE and PERFECT representation. Just as a DX1 demo for the sewer mission in Hell's Kitchen would have been.
ZylonBane on 4/12/2003 at 19:38
You don't actually know what the word "representative" means, do you?
Vigo on 4/12/2003 at 19:42
I certainly do, it's your understanding of "Perfectly representative" that slips my grasp.
Javert4186 on 4/12/2003 at 19:46
Zylon,
What do you do for a living? It will help me put your criticisms in perspective
Drunk Guard on 4/12/2003 at 20:36
Ugh.
Just tried the retail DX:IW at a friends house. He's got a great computer.
Runs like poop. Looks like a game from about two years ago, except for the shadows, which are very cool and good looking. The textures and models are about Quake3 quality however.
Many textures appear washed out and ugly. They look very low resolution... at 1600x1200.
The physics could only be described as goofy. Nothing behaves that way in the real world. Havok is more robust and realistic than this, if you understand how to use it's development kit.
The worst offender, by far, is the AI. It runs into the corners of doors, playing the running animation while the character stays glued to the wall. Enemies are surprised, then immediately unconcerned, when they come across a dead friend. It is dumb enough to walk OVER a burning object and burst into flames. There was a fire extinguisher 5 FEET from an NPC who was passively watching his friend running around, lit up like a torch. The NPC glanced at him for a few seconds, then walked and BUMPED INTO HIM AND BURST INTO FLAMES himself!
Just like in the demo, I have to shoot someone half a dozen times, IN THE FACE, to kill them.
They told us they'd fix the bug of system settings not staying put, as was a problem in the demo. Well... no, it's not fixed. They freakin lied. I can't believe Dr.Loomis straight lied in the forums about that. I have to save my game and load it that way to save the settings. This isn't a "feature". That's Xbox coding.
The interface is reprehensible. I simply cannot accept that. That alone, beyond all these things I saw last night, would be enough to stop me from buying this game. I'm using a mouse and a keyboard Ion Storm, not a gamepad. Get that through your thick heads.
DX:IW is a piece of consolized trash, and I'm sincerely glad they didn't call it DX2. It doesn't deserve to be mentioned in the same sentence as the original. All the issues I talked about above are just the ones that stand out most offensively -- there are a myriad of others. The design decisions made in this game astound me for their sheer unintelligence.
I will NOT be buying this. Wow for years I've waited for the company that made the single greatest game of all time, Deus Ex, to come back on the scene and drop something at LEAST better than average. This is garbage.
Catman on 5/12/2003 at 19:02
Just a question about the settings not persisting: Did your friend delete the demo before installing?
CPLHicks39 on 7/12/2003 at 08:37
Quote:
Originally posted by Drunk Guard I will NOT be buying this. Wow for years I've waited for the company that made the single greatest game of all time, Deus Ex, to come back on the scene and drop something at LEAST better than average. This is garbage.
If you believe something to be perfect, it's awful difficult for anything else to compare (even a sequel). I hated the demo as much as anyone else, at least at first. Approaching the game with an open mind really makes all the difference. If you believe Deus Ex 1 to be the zenith of game design than obviously anything that has been changed for the sequel will be for the worse. If you take the design decisions of IW at face value however it becomes apparent that quite a few are for the better. While IW is still plagued by inexecusable technical problems it's the gameplay that truly counts and it's the gameplay that IW truly delivers on.