blaydes99 on 8/10/2012 at 22:15
Excellent work on the models/textures. I like the changes and see great improvement.
Those who aren't in love with this are solely basing their opinions on the sample screenshots but not actual gameplay with the replacements.
vurt, I bet if you show off only screenshots with "dark" vegetation (vegetation not overbrightened by nearby lights) and they'll change their tune. I guess it just all comes down to how you market it. :)
ZylonBane on 9/10/2012 at 00:24
Quote Posted by Albert
Actually, you are right vurt, your stuff looks good but it also blends in well with the scenery we already have.
Looks good
BUT blends in well? So it would look even better if it didn't blend in? :weird:
clearing on 9/10/2012 at 05:46
Wow! Great job :thumb:
Gecko on 9/10/2012 at 08:41
Amazing!
sNeaksieGarrett on 9/10/2012 at 15:21
wow nice water
jtr7 on 9/10/2012 at 23:22
Quote Posted by blaydes99
Excellent work on the models/textures. I like the changes and see great improvement.
Those who aren't in love with this are solely basing their opinions on the sample screenshots but not actual gameplay with the replacements.
vurt, I bet if you show off only screenshots with "dark" vegetation (vegetation not overbrightened by nearby lights) and they'll change their tune. I guess it just all comes down to how you market it. :)
No. Attention to seasons and climate are important.
Albert on 9/10/2012 at 23:31
Quote Posted by ZylonBane
Looks good
BUT blends in well? So it would look even better if it didn't blend in? :weird:
Yes, I was busy thinking of my argument in favor of TPs. Looked over that grammatical oddity. :p
On another note, I'm wondering just how much of a mood-change this new TP will give us? I'm definitely sensing a more realist vibe.
Vae on 10/10/2012 at 00:03
The plant-life of The World is supposed to be strange and surrealistic...not a look-a-like of earth-based vegetation.
LarryG on 10/10/2012 at 00:23
Quote Posted by Vae
The plant-life of The World is supposed to be strange and surrealistic...not a look-a-like of earth-based vegetation.
Not a
100% look-a-like of earth-based anything, but it should still be recognizable. I don't know how many years I had played Thief before I figured out that the flower pots were actually flower pots! The limits of the day forced some artistic oddities which can and should be improved on. Grass should look like grass, brick like brick, flagstones like flagstone. And at the same time they should look old and dirty and gritty and angular. Thief takes place in an old, dirty, gritty, angular universe. It's not round and fluffy and soft and sunny; it's sharp and angular and dark and damp. And yes, surreal.