Vae on 8/10/2012 at 07:41
Despite the quality work, I have to say there is some merit to what Fj is saying...Flora should remain dark and unfriendly...subtly emanating apprehension...This is due to The Tricksters influence upon The World, resulting in nature being tainted with a strange, mysterious, aliveness.
In order to remain true, this is what you must do.
Albert on 8/10/2012 at 07:57
I'm going along with Vae and FJ here: It's pretty damn fine work, and I don't deny vurt's skills here, but I wish he'd take a more, ahem, "dark" approach with the fauna, at least. I mean, we're talking about Thief here. And while Thief 2 wasn't nearly as foreboding in theme as the first game IMHO (The focus more on industry rather than nature), there was always this sense of treachery to be found, even beyond the confines of the city.
But y'know, I'm gonna go a bit out of character here, and say Vurt should continue with the theme, anyhow. The more variations we get on Thief from here on out, the better. It'll be like Minecraft almost. :cheeky:
Because really, I think that's the good thing about the community: We have so many variations of the whole Thief theme and whatnot. We can attract newcomers to the scene (Those who are wise enough to install the respective patch after getting the game off GOG or Steam, the latter who has actually made notice of it on their Thief 2 game blog, BTW) with all these different HD enhancements.
vurt on 8/10/2012 at 09:29
Not sure if you've ever studied the original flora textures if you think they're dark and/or non-colorful :) I recommend taking a look at for example vindec3, but also the leaves for the trees, they're all neon green. There's a reason for that too, they need to very colorful to have the slightest chance of being visible in this extremely dark game.
Some of my images has brightness turned up by 70 in Photoshop so they're not always 100% representative, some of the more saturated colors will really "pop" when you do that. But yes my green patch of grass is more saturated than that black-ish plant which many times isnt even visible beacuse it's too dark, which is kind of a waste. Also the game really lacks grass and it happens to be very common in nature, even more so than plants, so that's my main reason for doing it like a patch of green grass (that you will actually see).
But we'll see, things usually turns out very different in the final mod, i change stuff around all the time and i just started out.
voodoo47: ah, that's right, i keep forgetting there's .dml's now. I'll do the bigger model then because it looked a lot more natural than that stunted tree.
Thanks for all the comments!
Edit:
Inline Image:
http://piclair.com/data/dy7ks.jpg
Sneaksie on 8/10/2012 at 10:59
Looking forward to it!
sNeaksieGarrett on 8/10/2012 at 16:20
Lookin' great, but I do think that with the one comparison shot of that tree from Running Interference that I like the darkness of the original tree better. As far as the detail of the texture goes, it's fantastic. Definitely an improvement over the original.
Shole on 8/10/2012 at 16:22
looks awesome
how wide are you thinking of taking this?
i'd like to take part in some 3d work at some point
i did a big bunch of lowpopy and texturing for hammerite imperium and would love to improve the original models
maybe we should make a community effort of this?
like a list of all the models/textures in the game, how bad they need remaking, which have been remade already and who are to do the rest
vurt on 8/10/2012 at 17:12
@ sNeaksieGarrett.. again, to show of the detail i've upped the brightness quite a bit.. this is how it looks if you've turned up the gamma somewhat (but not fully).. if you look at the vine texture i posted above you can see how bright it is, but in-game it's almost black, you can barely make out it has some type of greenish color.
Inline Image:
http://piclair.com/data/smst4.jpg@ Shole. I dont know, i guess i'll work on it for as long as i have any interest. I'm not really a hardcore Thief fan, but its a fun game to retexture and i'm looking forward to replay it (I've actually only finished T2 once, when it just came out).
You're all welcome to make requests of stuff you'd like to see remodeled or just retextured (you'll have a bigger chance if you provide texture names and a savegame near the the object), though i'm not going to do any human models. I guess i should install that NTEX retexture pack to see which textures already look good enough.
bikerdude on 8/10/2012 at 17:26
Nice work Vert, I suggest you chat with Gecko as he is doing something similar to T1.
Albert on 8/10/2012 at 18:59
Actually, you are right vurt, your stuff looks good but it also blends in well with the scenery we already have. Still, I think your stuff is well made (And a bit cheery when not obscured in darkness), so the next person to wanna make a daytime FM will most certainly take your work into consideration. :D
Mixthoor on 8/10/2012 at 20:12
Vurt, thanks people like you I will once again refresh the old good original Thief :)
Keep going and pls give us the reguraly updates.