Albert on 20/10/2012 at 00:18
Quote Posted by vurt
"Your lack of image in your post disturbs me."- Darth Vurter
Yeah, I just noticed my image host sucks. :p
Actually, let's pretend it never happened and I'll just send you the image. There.
vurt on 20/10/2012 at 02:30
Yes i know. I'm unsure if it's possible to fix, I managed to fix it on models that uses 1 transparent texture, when using two different it becomes more complicated with this engine. I'll figure something out.
Renzatic on 21/10/2012 at 10:16
Hey Vurt, if you don't mind, could I have a copy of the raw model of that middle tree? Trees are something I've always been so so at making, and I'd like to see how you put yours together.
vurt on 22/10/2012 at 11:05
Updated to v0.2
Changelog:
* Size of the new rocks should now match the default versions
* Tree size (treej3) tweaked
* changed the red leaves on treej2 to green
* Rug01 should now tile correctly
* Ruby artifact with env map.
* More .mtl's with Force_alpha fix
* Glowing mushrooms are slightly smaller
* Eyeball Plant
* Icicles
* Cliff textures
* Winter Trees and bushes (very different from default, esp. bushes, might not work on fan missions)
* Ferns
* Lava
* Red Water
* New and tweaked bark textures
* A few new Interior and exterior architectural textures
* Other things. Probably.
voodoo47 on 22/10/2012 at 12:29
quick test; the new ruby model freezes the game and makes it unresponsive as soon as it's supposed to be viewed onscreen. some trees still have z issues. the new eyeball plants are oversized and do not track the player.
vurt on 22/10/2012 at 12:40
yeah i'm trying to figure out the tracking. though i prefer them a bit bigger (i know there's slight clipping at a few places).
The ruby works for me, never had any issues with it. Odd.
Haven't seen any z issues on mission 10, but might have missed it somewhere, which tree was it?
voodoo47 on 22/10/2012 at 13:45
tree 963 for example. I can even see tiny pixels of the waterfall behind it, some tree branches that should be covered by the trunk are visible as well. besides looking broken, this has a negative impact on fps as well.
(
http://i.imgur.com/VdXXv.jpg)
Inline Image:
http://i.imgur.com/VdXXvl.jpgwine 866 has z issues when viewed from water:
(
http://i.imgur.com/7vk8u.jpg)
Inline Image:
http://i.imgur.com/7vk8ul.jpgwill check that gem issue on some other pc.
more stuff: plant 1317 model is too small, all those plants hover above ground. the rocks now feel
slightly smaller than they should be. maybe try to enlarge them by 10%? tree 113 model does not match the phys dimensions of the original, that means you can clip inside the trunk with ease.
vurt on 22/10/2012 at 14:04
ah ok alpha issues, i'll look into those, thanks!