Jason Moyer on 17/8/2020 at 23:52
How is it that people who aren't Henke can still post? I want my money back.
Sulphur on 19/8/2020 at 15:05
Um, Mitsoda is the entire reason why I was interested in VTMB2 in the first place, given that he was a key writer in the original. In the absence of any reason from Paradox, I'm perplexed by it, and if this is their management style, I hope someone introduces Brad Wardell's bees to their management cabins.
Also, they're bringing in a closer who worked on a lot of (
https://www.mobygames.com/developer/alexandre-mandryka/credits/developerId,134729/) Ubisoft mediocrity - I have no qualms with the man as he's likely just been contracted out, but Ubisoft Game is not exactly a winning formula for something like VTM.
Nameless Voice on 19/8/2020 at 15:39
Urgh?
The fact that they had some of the original writers on board was the only thing that was giving this any legitimacy as a sequel.
Why would they fire him for no reason? That's not going to do them any favours when the original game was primarily loved for its amazing writing.
WingedKagouti on 19/8/2020 at 15:42
Quote Posted by Nameless Voice
Why would they fire him for no reason?
It's never "no reason", but it's very likely to be rooted in internal politics and people being unable to settle their differences otherwise.
Starker on 19/8/2020 at 17:55
Quote:
“We appreciate, and value, the contributions of Brian and Ka'ai, which were instrumental in establishing the game's storyline and dark tone and have helped to ensure that we are making a true successor to the iconic Bloodlines. We wish them both the best in their future endeavors.”
"We value your work. Now, get lost."
Pyrian on 19/8/2020 at 18:12
Reading both statements, the only things that seem to be getting said are things Mitsoda wasn't fired for.
froghawk on 19/8/2020 at 19:07
I can't imagine this will change the writing toooo much if they're 5 years deep with one to go? Surely they won't rewrite the whole thing with just a year to go? They probably figured it was far enough along they didn't need to pay him anymore, which is super scummy regardless.
Man, the music industry may suck, but games seem even worse. It's hard for me to imagine a label going 'hey we still want to release your weirdo record because we put a lot of money into it... but we think it would sell better with club beats, so we're firing you and hiring timbaland to finish it.' At least you get to stick around to see your work destroyed.
Renzatic on 19/8/2020 at 19:41
It's more like the movie industry in that regard.
When studios spend all kinds of time and money on sets, equipment, actors, boom operators, caterers, and all that good stuff, they're not going to let it go to waste over a spat with the director. They intend to get a return on their investment, come hell or high water.
Anarchic Fox on 21/8/2020 at 06:45
Quote Posted by Renzatic
It's more like the movie industry in that regard.
Sad, but true. That being said, there are indie game developers out there who operate more like musicians, releasing many small games and pulling in funding via Patreon. Porpentine springs to mind.
Games became like movies, but the industry didn't have to go that way.