Thirith on 20/3/2016 at 16:12
Quote Posted by icemann
VR is only suited to first person type games...
While I totally agree with you that VR won't replace consoles any time soon, that statement seems to be untrue based on previews and the like.
Luckey's Tale, one of the Oculus Rift launch titles that comes bundled with preorder Rifts, is a third-person 3D platformer, and from what I've heard it's delightful to play in VR. Then there are articles like this one:
(
http://www.pcgamer.com/edge-of-nowhere-makes-a-convincing-case-for-third-person-vr-games/)
I also imagine that many if not most VR games will be first-person, but there's a lot of potential for other views and genres, such as god games where you really feel like you're a god looking at your world.
Pyrian on 20/3/2016 at 17:52
Ironically, people (or is it just icemann?) keep saying VR is only for first person, but actually it's poorly suited to first person (due to acceleration related nausea) and much better at other perspectives.
Fafhrd on 21/3/2016 at 00:21
Yeah, Strategy and Puzzle are actually kind of perfect fits for VR, while FPSes are pretty uniformly terrible.
Imagine a Company of Heroes game where the map is basically laid out on a table in front of you that you can walk around and lean in to.
Pyrian on 21/3/2016 at 00:56
I want to see a VR Homeworld. VR does 3D awareness better than anything to date.
demagogue on 21/3/2016 at 07:04
That just made me imagine a version of Homeworld in AR (augmented reality) where the ships are floating in an open room two players control like moving chess pieces.
Sulphur on 21/3/2016 at 07:20
So, Ender's Game? I mean, why not. That'd be amazeballs.
Thirith on 21/3/2016 at 08:27
Quote Posted by Fafhrd
... while FPSes are pretty uniformly terrible.
I expect there are ways to make it work. For one thing, there are people enjoying first-person games using VorpX, although I assume there's some confirmation bias/early adopter enthusiasm going on, so "uniformly terrible" doesn't seem to be an accurate description. For another, I'd imagine that slower, more methodical first-person games would work better, doubly so if head movement is decoupled from body movement (I've heard good things from people playing
Arma in VR - but I've even heard good things about VR
Half-Life 2, and that one pretty much follows FPS conventions). Finally, we cannot expect VR gaming in general, and VR FPSes in particular, to come into existence fully formed. There are challenges, such as movement, but there may be solutions to these challenges as well.
Sulphur on 21/3/2016 at 09:26
I thought I read something a while ago where a bunch of people simulated a virtual 'nose' between your eyes, so that it gave you a fixed frame of reference like your actual nose does and reduced the feeling of nausea a fair bit. If it worked as advertised, people should pick it up as a de facto thing for VR first-person simulation.
Pyrian on 21/3/2016 at 14:55
Quote Posted by Thirith
There are challenges, such as movement...
That made me laugh. :D "Just a wee trifle."
Quote Posted by Thirith
...but there may be solutions to these challenges as well.
Yeah - but I also get the impression that it'll never be quite the same, either. And yet this is being held up as the
only thing to do in VR.
Thirith on 21/3/2016 at 17:29
Quote Posted by Sulphur
I thought I read something a while ago where a bunch of people simulated a virtual 'nose' between your eyes, so that it gave you a fixed frame of reference like your actual nose does and reduced the feeling of nausea a fair bit. If it worked as advertised, people should pick it up as a de facto thing for VR first-person simulation.
Which will of course lead to Pick Your Nose DLC...