catbarf on 6/10/2016 at 11:50
I don't think I posted here about it, but I got a Vive about a month ago and have been having a lot of fun with it. The selection of games is fairly limited, but the tech is very convincing. Excellent FOV (akin to wearing goggles IRL- very slight reduction in peripheral vision), seamless motion tracking, good touch controls and interactivity. The worst part is that the resolution is obvious in most games, but having a separate display for each eye alleviates this somewhat since the pixellation pattern is different for each one. I haven't had any performance issues on my 970 GTX, but I haven't used supersampling either. And it looks like developers are starting to figure out the movement issue, because Onward has full freedom of movement, controlled with the left thumb pad, and it works very well without causing motion sickness.
So far I've had the most fun in Onward, Hover Junkers, Quivr, and House of the Dying Sun. Might pick up The Brookhaven Experiment this weekend.
Pyrian on 6/10/2016 at 13:33
Quote Posted by Shadowcat
Of course Google's thing isn't cheap if you're buying a brand new phone just to use it.
The combination is still cheaper than a Vive, even before you factor in the cost of the PC needed to run
that... And a lot more people have (and frequently replace) high-end smart phones than have high-end PC's.
Shadowcat on 8/10/2016 at 04:11
Quote Posted by Pyrian
The combination is still cheaper than a Vive, even before you factor in the cost of the PC needed to run
that... And a lot more people have (and frequently replace) high-end smart phones than have high-end PC's.
Point taken, although anyone able to regularly buy a high-end smart phone can afford to buy a new PC, if that's a pre-requisite for something they want to use.
Pyrian on 8/10/2016 at 07:29
"Can afford" is a pretty loosey goosey standard. Nobody wants to take out a second mortgage to play some games.
My Samsung Galaxy S7's cost ~$700... For two. Plus $99 for the GearVR.
My VR-ready barely-over-min-spec computer cost ~$1400. Add $600 for an Oculus Rift... +$1500 is a big deal even for people who buy shiny new smartphones.
Yakoob on 13/10/2016 at 02:58
So I finally got to check out decent VR games at the Steam Dev days! I played half an hour of (
http://jobsimulatorgame.com/) Job Simulator and what struct me was, despite the simple graphics, just how... natural it all felt? Just like I was there, pressing keyboard buttons, walking around the space, and ducking under the table. There was no uncanny valley. Truly immersive.
Then I went to mingle with the dev crowd and had a bit of a weird withdrawal effect, where I felt like I was still in the VR world. I think my glasses contributed, tricking my brain into thinking I was still looking through goggles. It wore off after a while but it was bizarre.
Pyrian on 13/10/2016 at 03:18
So, this is interesting: (
https://www.youtube.com/watch?v=ydKWNTvjEYQ)
I guess the secret to free roaming without nausea is big lines all over the cockpit? What would the story be for a game that was basically "Deus Ex, but you're in a mech"? 'Cause I think that's what I'd want to play in VR.
henke on 13/10/2016 at 04:40
Yeah, I get nauseous quite easily by on-foot FPS VR games, but things where you're in a mech are fine. Basically, if it feels like you're sitting in a machine, controlling it, rather than it being your body that's up and walking around, it's fine.
PigLick on 13/10/2016 at 04:45
Do you think the nausea/motion sickness issue will ever be resolved, or just something that you get used to over time until its not noticeable?
Fafhrd on 13/10/2016 at 04:59
Depends on the person, but as henke says, adding a layer of abstraction almost always completely mitigates the effect.
Interestingly, for flight sims, the susceptibility to motion sickness is inversely proportional to the amount of time spent for real flying the vehicle being simulated. So people who have logged hundreds of hours of real stick time in an F-22 will get sick in a VR F-22 simulator because they actually know what they're supposed to be feeling when accelerating and turning, but people who have never been in one will be completely fine. This is why walking is so hard to do, because everybody has spent most of their life walking around and knows what they're supposed to feel when they start at stop walking.
Thirith on 14/10/2016 at 12:04
I tried out Metroid Prime (Gamecube version) with Dolphin VR this morning, and while I'll definitely have to fiddle with the controls it works amazingly well. At least in theory the Wii version should work even better, doubly so with the Vive wands or Touch controllers, but the emulator isn't working as well yet when it comes to Wii emulation.
Also, for those of you who have an Oculus Rift: there's a new, beautifully animated short available on the Oculus Shop. It's called Allumette and it's inspired by Andersen's tale of the little girl with the matches, i.e. it's a mix of the sentimental and the cruel, but it's got a wonderful look, very tactile, and they're using animation reminiscent of stop-motion animation, which works very well.