The Alchemist on 11/6/2006 at 18:14
The OS itself is working fine for me, but it killed my software. AIM doenst run, Miranda doesnt run, AutoCAD doesnt run, Media Player Classic causes the Aero theme to be shut down [and thus crazy lag just cause I want to watch a movie], the new Windows Media Player is craptastically ugly and ran slow as balls for me...
David on 11/6/2006 at 18:15
Don't install it as your primary OS. You should never do that unless you are willing to reformat and put a release OS on.
Having said that I've had no trouble with Vista in the last 2 days. It seems very stable and I've not come across any bugs myself.
Hrm, Media Player Classic doesn't cause the Aero to shutdown for me, but iTunes does.
aguywhoplaysthief on 12/6/2006 at 02:43
Quote Posted by descenterace
crap...crap
You sir, are an idiot.
When you're the one detailing an 8 million poly zbrush model, come talk to me about RAM usage not being important.
XP required 512mb. Vista is a gig. Hello? I'd rather not use a gig of RAM just so I can have pretty buttons, RSS feeds, and MTV deeply integrated into my media player.
Swiss Mercenary on 12/6/2006 at 07:53
Quote Posted by descenterace
Virtual memory made RAM usage a meaningless measurement.
Yeah, because nanosecond access times are meaningless, when you could have millisecond ones!
descenterace on 12/6/2006 at 08:54
I'm well aware of the problems caused by excessive amounts of eye candy guzzling memory. I'm not saying they're a good thing. But Vista will appear to fill memory faster than previous Windows OSes and I don't mean just the operating system. The memory usage of an app is not all bound to that app. There are caches and shared libraries that are included under OS memory.
In WinXP, you could have 2GB of physical RAM and only 1GB of allocated memory (apps, kernel and libraries) and it would still store half of that in the pagefile. Vista uses memory more like UNIX: pages won't be moved to disk until RAM is nearly full.
Total memory allocated, including that in the pagefile, should be kept to a minimum. But that's not the same thing as physical RAM usage, which should typically be as close to total allocated RAM as possible.
Finally, that requirement of a gigabyte probably won't all be allocated. Any OS has a standard memory map that assumes a minimum amount of available memory. The kernel loads itself into a fixed set of addresses and sets aside a range of addresses for internal tables that may or may not eventually grow to occupy all that space. This is typically non-pageable memory. It cannot be remapped.
If Vista requires 1GB, my guess is that the first 512MB is set aside for non-pageable kernel use (which DOES NOT include the UI or any other graphical bloat). The rest would be pageable and used by non-kernel processes (which includes the UI bloat and all your apps).
dvrabel on 12/6/2006 at 09:15
Instead of making stuff up why don't you find some real data on memory usage in Vista.
TBE on 12/6/2006 at 22:56
David, when you reach 600 private messages in your inbox, it's time to clean house ;)
The interface looks nice. Unfortunately, I'm in the process of putting together my computer.
The Alchemist on 12/6/2006 at 23:22
Ok so I did a fresh install instead of an upgrade and it's running (obviously I guess) a hell of a lot better. It's faster and 1/10th as buggy. So yeah >_> dont do an upgrade. Still trying to figure out how to disable the glow on the text in the title bar though, god thats ugly.
Fringe on 13/6/2006 at 04:35
So does DirectX10 turn water into wine and make Oblivion playable on a 486, or what?
dvrabel on 13/6/2006 at 05:07
It was my understanding that only games programmed using the DirectX 10 API would benefit from it.