snobel on 29/12/2017 at 16:17
Quote Posted by lowenz
News?
Hopefully there'll be an update soon - nothing too major, the SU will need most of the time.
Is it needed? This game doesn't have the same problems with high frame/refresh rates as Thief 3?
Quote:
Dynamic Viewport Resolution Control / etc.
Minor stuff like this should have a chance of making it in...
Quote Posted by lowenz
VSync not working in DX8 mode (without dgvoodoo2) in Fall Creators Update:
Bundling dgVoodoo2 is probably the way to go. Do you think Mr. Dege would mind?
lowenz on 29/12/2017 at 18:30
A frame cap is always a good thing for BORDERLESS WINDOWED mode :D
lowenz on 29/12/2017 at 18:33
Quote Posted by snobel
Bundling dgVoodoo2 is probably the way to go. Do you think Mr. Dege would mind?
I'll ask him about, but the strange thing is that the lastest S.U. VSync (in dx8) is working well with FCU.
Using a DX11 wrapper takes away the possibility to force the HBAO+ with GeForce GPUs, so can you first try to adapt the lastest S.U. tweaks to V.U. ?
It's a bit counterintuitive but to have TDS and DXIW working in original DX8 mode is a really good thing....
lowenz on 30/12/2017 at 17:06
The patched D3D8.dll works, but it would be awesome if Snobel can actually fix the problem game-side (in Thief DS it is somehow fixed :| )
snobel on 30/12/2017 at 20:22
Quote Posted by lowenz
A frame cap is always a good thing for BORDERLESS WINDOWED mode :D
OK, maybe I can squeeze it in...
Quote Posted by lowenz
I'll ask him about
Thanks, that would save me some time.
Quote:
but the strange thing is that the lastest S.U. VSync (in dx8) is working well with FCU.
Using a DX11 wrapper takes away the possibility to force the HBAO+ with GeForce GPUs, so can you first try to adapt the lastest S.U. tweaks to V.U. ?
It's a bit counterintuitive but to have TDS and DXIW working in original DX8 mode is a really good thing....
I'll see if I can figure out what the difference is.
Thanks, I'll read that and probably confuse myself. :)
lowenz on 30/12/2017 at 21:10
There's no need of any wrapper, that modded D3D8.dll can do anything.
But, as I said, it would be awesome if you can actually fix the problem game-side (in Thief DS it is already and somehow fixed :| )
brazzjazz on 30/3/2018 at 20:31
Is there a way to restore the default font used in the game's UI? It gets replaced when the Texture Pack is activated...
P.S. Recently had a strange FPS drop a few seconds after loading a savegame. Dropped from 60 to around 30 fps, with GPU load not nearly at 100%. OBS Studio turned out to be the culprit for some reason...
snobel on 31/3/2018 at 08:14
The texture pack has an option to disable the replacement font (on the tweak tool's Miscellaneous page).
brazzjazz on 31/3/2018 at 22:09
Quote Posted by snobel
The texture pack has an option to disable the replacement font (on the tweak tool's Miscellaneous page).
Indeed, I hadn't noticed that. Thanks! :-)