snobel on 18/3/2017 at 06:54
Thanks - glad you find it useful. :) If you encounter any bugs that you can reproduce from a save, please do report them...
Maxrebo6 on 30/3/2017 at 04:44
Just wondering does anyone have screenshots of what the different options in the unified texture pack look like,since its really hard to choose what I want when I have no clue what they look like and sadly John P's site is down the Mod DB Page has only one picture.
VirtualRealms on 27/4/2017 at 18:23
So I've been trying to get this patch to work for a while but to no avail. I am able to download and install the patch to my game, and have been able to change the main menu resolution and other options, but the moment I load a game or start a new game, the game shows a black screen where I can move the cursor but nothing else, and I usually have to end up restarting or hard booting my computer to exit. I have windows 10 64 bit with Nvidia GE 745 and my security is my default McAfee. How can i fix this!?
snobel on 29/4/2017 at 07:41
Try turning off AV. A couple of people using Avast AV have reported the same hang, and that turning off AV fixed it.
Btw. using Win10 you can usually get rid of a hanging fullscreen window without rebooting: Set up a second desktop. When the hang occurs, hit the Windows key, which will usually reveal the task bar. Then click on the desktop selector and drag the fullscreen window to the other desktop. Then use Task Manager to kill the hanging app.
VirtualRealms on 30/4/2017 at 03:28
Unfortunately (or fortunately) I can't turn off AV, it doesn't have that option. thank you anyway, especially with that trick with the dual desktops. I'll just play vanilla.
phantasm on 17/5/2017 at 16:30
Thanks for the great tool, snobel!
Have found a couple of bugs:
* Alt-tabbing resets brightness/contrast to default values (very nasty bug, actually!)
* Enabling Bloom makes everything way too smooth, and all edges become very rough. Can it be fixed in some way? I'm afraid that it's oldstyle ineffective bloom implementation, but maybe some quick fix exists magically?
* In windowed mode, screen filckers when moving around (it was reported earlier), it's totally unable to play.
* Enabling Unified Texture Pack reduces loading speed dramatically, noticeable even on my NVMe SSD with 2200 Mbps throughput. Maybe some other texture loading/compressing method? IMHO it's pointless to save disk space in 2017.
* After enabling UTP, x8 Multisampling puts my GTX 970 to its knees (@1080p), while original textures work at ~300 fps. Strange thing that x4 works fine.
I can live with everythig but the first bug about brightness/contrast, actually :) Anyway it's a huge breakthrough compared to original DE:IW.
lowenz on 17/5/2017 at 19:31
For the bloom, disable the bloom, use dgvoodoo 2.54 + reshade 3.0.7 and customize your personal bloom :p
phantasm on 17/5/2017 at 20:26
Quote Posted by lowenz
For the bloom, disable the bloom, use dgvoodoo 2.54 + reshade 3.0.7 and customize your personal bloom :p
have you tried it yourself? dgvoodoo only works in DirecX passthru mode, and reshade prevents game loading completely. maybe i'm doing something wrong, though...
snobel on 18/5/2017 at 04:48
Thanks for reporting the issues.
Quote Posted by phantasm
* Alt-tabbing resets brightness/contrast to default values (very nasty bug, actually!)
This sounds like it should be fixable.
Quote:
* Enabling Bloom makes everything way too smooth, and all edges become very rough. Can it be fixed in some way? I'm afraid that it's oldstyle ineffective bloom implementation, but maybe some quick fix exists magically?
Fixing this is unlikely, I'm afraid. But getting lowenz' suggestion working should be doable, as it is working for Thief 3.
Quote:
* In windowed mode, screen filckers when moving around (it was reported earlier), it's totally unable to play.
I've noticed, but no idea what causes it. Will probably not be fixed unless I stumble on something useful.
Quote:
* Enabling Unified Texture Pack reduces loading speed dramatically, noticeable even on my NVMe SSD with 2200 Mbps throughput. Maybe some other texture loading/compressing method? IMHO it's pointless to save disk space in 2017.
The UTP textures are loaded as individual files, where the original textures are loaded as part of the one big .ibd file. Nothing to be done about that, unfortunately.
Quote:
* After enabling UTP, x8 Multisampling puts my GTX 970 to its knees (@1080p), while original textures work at ~300 fps. Strange thing that x4 works fine.
Also unlikely to be fixable, but may improve if/when dgVoodoo gets working?
Quote:
have you tried it yourself? dgvoodoo only works in DirecX passthru mode, and reshade prevents game loading completely. maybe i'm doing something wrong, though...
As I remember it, dgVoodoo should work, but you need a very recent version. (The version I've used was 2.53, I see there's a 2.54 out now.) ReShade may need a fix/workaround like the one in the latest version of the Thief 3 patch.
If I have the time I'll have a look at some of this over the weekend.
lowenz on 18/5/2017 at 12:02
Quote Posted by phantasm
have you tried it yourself? dgvoodoo only works in DirecX passthru mode, and reshade prevents game loading completely. maybe i'm doing something wrong, though...
I'm using it NOW :D dgVoodoo 2.54 + ReShade 3.0.7
You must disable the loading bar in visible upgrade advandes tweaks.