snobel on 21/1/2017 at 10:35
Quote Posted by lowenz
AH, snobel, when you'll got some time to do this research: is it possible to decouple ALAudio.ALAudioSubsystem from the hardwired dsound device? (DXIW and TDS use OpenAL but welded with the default DSound device).
Are you sure it's in use and not just an artefact from vanilla Unreal? At least in the case of T3, it looks like the game isn't reading those settings - setting the log level to Spam will log all the .ini file reads that I know of and there's no access to the AudioDevice setting or the ALAudio.ALAudioSubsystem section.
But if OpenAL
is in use, what would be the benefit of decoupling it? (Which I'm sure would be quite hard. :))
snobel on 21/1/2017 at 14:20
I'd like to use that for T3, with EFX replacing EAX. Would DX2 benefit? In any case it's major work and not happening soon. :)
vorob on 21/1/2017 at 21:26
Quote Posted by snobel
Not that I know of - but the suggestion comes up once in a while. What I'd like to do is to set up a parallel project for DXIW with the most important patches and then hope for a technically inclined DXIW fan to pick it up. :) It's not happening any time soon, unfortunately.
Not having played DXIW, what would be a good name for such a project? It has to be "The <something> Upgrade". :rolleyes:
Looks like you've finally managed to do this :)
One quick question, for some reason, both Thief SU and Deus Ex loose my display calibration. I think this has smth with several screen flashed while game transition from menu to gameplay. What do you think? I'm already using utility that will force calibration to stay in its place, and it works in all games, but its helpless for Thief and Deus 2
lowenz on 21/1/2017 at 23:56
Are you using dgVoodoo2 too or not?
snobel on 22/1/2017 at 11:49
Quote Posted by vorob
One quick question, for some reason, both Thief SU and Deus Ex loose my display calibration. I think this has smth with several screen flashed while game transition from menu to gameplay. What do you think? I'm already using utility that will force calibration to stay in its place, and it works in all games, but its helpless for Thief and Deus 2
There's apparently something iffy with the resolution switching. If you can reproduce that issue easily, the following tests would be very interesting. (Better stick to the VU for now as it's much simpler.)
* Does it occur with the original game, without the VU installed?
* Does it occur with the original game with the VU installed?
* Does it occur with the patched game when set to run in one of the original resolutions?
Use the same resolution in all three cases. For the second item, if you have the Steam version of the game, you may have to reinstall the VU with the 'keep the unpatched game available' option checked. (Find the shortcut to the unpatched game in the start menu.)
vorob on 23/1/2017 at 21:13
Well, borderless window solved my issue with colour reset. But i've got new problem, when you turn your head fast, screen black flickers.
Also i cant set brightness in borderless mod.
snobel on 24/1/2017 at 10:09
Quote:
But i've got new problem, when you turn your head fast, screen black flickers.
Graphical glitches are most likely engine and/or driver issues.
Quote:
Also i cant set brightness in borderless mod.
That's a D3D 'feature'. It only works in fullscreen, probably because it's using a hardware function that will affect the screen as a whole.
lowenz on 24/1/2017 at 10:26
Remember to set to 100% the dynamic resolution of viewport (yes, UE 1.x has this feature :D ) in DEFAULT.ini
StaticVPScale=100
DynVPScale=100
DynVPMinRotationRate=100
snobel on 24/1/2017 at 13:05
I've added a 'no rotation blur' tweak to the to-do list. :) Setting DynVPScale=100 should be enough, then DynVPMinRotationRate will have no effect?