snobel on 4/11/2023 at 09:41
You have the Symmetrically Letterboxed Subtitles tweak enabled and apparently the fonts mod is not compatible with that. If you disable the tweak, subtitles will appear without the manual editing.
Quote Posted by Taffer1989
There's another issue I don't know how to fix yet: I'd like to increase the size of loading tips so that they are as big as their Thief 3's counterparts:
I've looked at this (
https://www.ttlg.com/forums/showthread.php?t=147423&p=2439640&viewfull=1#post2439640) before, and unfortunately it's unlikely it'll get fixed.
Quote:
It would be wonderful if snobel could integrate djdarko's fonts into Visible Upgrade
Not that I'd mind, but it's unlikely that I'll find time for it.
ewan on 8/4/2024 at 22:22
Hey all, having another playground of IW with the visible upgrade. Couple of questions:
There's a limit of 2.0 for the hud aspect ratio. Is there any way to go beyond this limit? I'd love to be able to push those elements to the far edges of the screen.
I reduced the reticle scale to 0.5 and it looks great. Anything less and it seems to dissappear altogether. Does it only work in increments of .5?
As you can tell I'm going for a HUD that's as out of the way as.possible while still giving me all the info I need.
Thanks as always for the great mod/patch! Really cleans the game up.
snobel on 10/4/2024 at 05:26
I don't think there's a real reason for the 2.0 HUD aspect limit. Apparently it's arbitrary, and you can change it to any value if you edit the VisibleOptions.ini file instead of using the GUI tool.
Also, selecting the crosshairs reticle and then changing the size to 0.25 in the ini file works for me. Or there's the 'dot' reticle, which is as small as it gets...
If you do manual edits to the ini file, be aware that if you use the GUI afterwards it may change those values back. (Hopefully not for the reticle options, which should accommodate custom values.)
ewan on 10/4/2024 at 08:20
You're absolutely right about the reticle, on re-checking I got it down to 2.5 and it looks great!
The HUD aspect ratio doesn't seem to change at any value beyond 2 for me, even up as far as 9 (working in increments). I'm going to experiment with lower values to see if it works the other way.
ewan on 10/4/2024 at 12:41
No good on the HUD, it seems that adjusting up or down has no effect on the HUD aspect ratio when done through the initial.
Got the reticle looking great with line width 0.3 and size 0.25
ewan on 13/4/2024 at 12:51
Apologies for the triple post. On further investigation, the hud aspect ratio values only seem to affect text for pickups, quicksaving and the like. No difference to the actual HUD shape (health bar, inventory)
snobel on 14/4/2024 at 18:21
You're right, I remember that now. The central HUD is sort of a unit - there was no easy way to split it up so that parts could be moved to the sides.
ewan on 14/4/2024 at 22:45
Ah, that makes sense. The HUD is such a funny thing, I totally get what they were going for but in hindsight I think it wasn't the right call. True of so much of this strange game.
Pachira on 6/6/2024 at 18:18
Could you port the borderless windowed mode from Sneaky Upgrade? The old beta dropbox link just gives a 404 now.
snobel on 6/6/2024 at 18:43
I'll get the beta uploaded again - maybe a slightly newer version. But probably not until the weekend.