snobel on 23/7/2018 at 06:31
Quote Posted by Acleacius
is there a way to set my save, on the Liberty Island map?
There's no 'skip to the next level' feature that I know of. As a last resort you can start any map by making a shortcut to the main exe and adding the map name to the target line - so it would end in e.g. "DeusEx2.exe M6_LibertyIsland_Hub_Front". This will not carry over any state from your current game, so the experience could well be anticlimactic. You'll start out without any stuff, but you can use the (
http://www.ign.com/faqs/2004/deus-ex-invisible-war-cheats-and-spawning-faq-475218) debug menu to (
https://www.moddb.com/games/deus-ex-invisible-war/addons/deus-ex-invisible-war-debug-menu) equip yourself...
Not sure if this will work with Steam vanilla but since you now know that the invisible beacon is an original bug you may as well switch back to the VU? Also, I've used this myself only for testing - can't remember if I've ever tried if level transitions work etc.
Acleacius on 23/7/2018 at 11:30
I would hope a few of my choices would make it to Liberty Island. No worries I'll do it the hard way, play and oh yes, VU no doubt! ;)
heywood on 23/7/2018 at 14:04
Quote Posted by Acleacius
Thanks to all, for the hard work on this Visual Upgrade! :)
Has anyone had an issue with the Pilot Beacon on the final Cairo visit, before leaving for Liberty Island? The sound effect is there but no Beacon, in the little alcove 2nd level of hanger 24. I've tried reloading the map and reloading from the previous level. Could be just a vanilla bug but going to try removing all the visuals before loading the map to see if it appears.
Thanks for any tips.
Are you sure you mean hangar 24? I'm guessing you meant 23, but just in case: Hangar 24 is where the Templars are keeping Paul. The Templars have a pilot beacon overlooking hangar 24, and there is a datacube about setting it up. But the pilot beacon you need to activate to leave Cairo for Liberty Island is overlooking
hangar 23.
Acleacius on 24/7/2018 at 04:15
Right, thanks Heywood. Sounds like I got them mixed up. Could have sworn the Bay was 24 when I took the screenshot of the missing Beacon. Anyway, I was in the right place but the Beacon was missing. I think Snobel was able to confirm this, but not fix the missing Beacon.
Acleacius on 31/7/2018 at 14:30
Steam version (haven't tried GOG) has a game breaking bug for me, the Pilot Beacon 23 does not show up to get to NY. This time I completed Syd's quest and talked to him at each area, still no luck.
I thoroughly hate the game now, after playing it so much due to the forced Autolinks from idiots like Chad. :p
heywood on 31/7/2018 at 20:53
I'll be curious to see if I hit this bug too. I started playing the Steam version earlier in the month, but I stopped to go on a holiday and haven't gotten back to it. Until now, I've always played the boxed version with patches, and the only bugs I've ever encountered are the inventory stacking bug and the (sometimes) missing scientist at Mako. When searching the internet for this pilot beacon bug, the only hits I get are your posts.
It must be especially annoying since the pilot beacons serve no real useful purpose in the game.
Acleacius on 1/8/2018 at 08:30
Yeah, it's especially bad since it forces you to play 90% of the game before hitting a game breaking bug. The only questlines I didn't do were the Coffee shops, NG Resonance , Pit Fighting quest or betting. I'm probably still Raw from playing this about 4 times in the last month but the forced Autolinks are the worst. You can't skip them like a video and they get started over if you don't complete them (mostly due to starting in person conversations).
Hell, if Snobel could figure out how to make those skippable... it could be one of the greatest contributions to the history of gaming, just due to all innocent lives it would save! :cheeky:
[Full disclosure, atm there are no 'Reported' incidents of innocents killed.]
snobel on 2/8/2018 at 09:33
It's been a good while since I played the game... I don't remember anything that was time-consuming and not skippable. What exactly do you mean by 'autolinks'?
Acleacius on 4/8/2018 at 11:57
Just noticed this, been trying out Thief 3 Sneaky.
It's as I listed the forced Autolinks from people like Lemay Chin, Chad, Billy and forgot the wackjob's name from the Templars. They comlink and you are forced to listen to it you can't even work the zone out function (i.e. change levels). The only thing that stops it is an 'In Person' conversation (starting a conversation with an NPC by choice). Even then once you complete the chosen 'In Person' conversation that Autolink you interrupted starts back up.
snobel on 4/8/2018 at 12:04
Hmm, I think I need to replay a bit... :) But it sounds like an OK feature request so if you can 1) upload a save for easy testing and 2) tell me in great detail how to make it happen, then I'll see what I can do.
It's going to be a while, though - I'm currently preoccupied with improving the Thief 3 level editor and it may be some months before I get time for this.