rastsy on 2/4/2007 at 00:42
I heard that the first system shock could run with virtual reality glasses.What are the names of the models that are supported by ss?
rastsy on 2/4/2007 at 19:56
Just you know this is not an april fools joke!
Bjossi on 2/4/2007 at 20:44
You posted this on 2nd April Icelandic time, so I believe you. I just find it hard to believe that such an old game supports gadgets like VR glasses.
RocketMan on 3/4/2007 at 03:48
A few years back, I had the pleasure of testing a flight simulator at the university, that used eye tracking equipment to study how test subjects monitored the HUD, instrument display and caution and warning panel for long periods of time. The results were used to optimise the user interface so that pilots didn't become salient during long missions and/or miss something they should have noticed.
This isn't ss related obviously but the whole VR thing reminded me of this experience. I thought the eyeball thing was pretty cool. When i was calibrating the equipment, i could use my eyeball to move a cursor and select stuff like you would with a mouse.
ZylonBane on 3/4/2007 at 04:18
Quote Posted by Bjossi
You posted this on 2nd April Icelandic time, so I believe you. I just find it hard to believe that such an old game supports gadgets like VR glasses.
You've forgotten when "VR" was all the rage, haven't you?
Bjossi on 3/4/2007 at 04:27
I don't remember "VR" ever being a rage, at least not in Iceland.
cosmicnut on 3/4/2007 at 09:55
I remember going down to the Trocadero in london and playing a version of mechwarrior!
Way cool. The problem with the system was the single focus point. You're always looking a couple of inches in front of you. This tends to give you a headache.
Same thing with the very heavy headset.....
Its a shame as it worked well.
icemann on 3/4/2007 at 10:30
I played Mechwarrior 2 and Doom 1 via VR a VERY long time ago at a computer swapmeet. And if those 2 games could do it, I cant see why System Shock 1 wouldn`t.
I`ll point out that neither of those games ran that well in VR, and the graphics were very blury. The controls were terrible as well.
ZylonBane on 3/4/2007 at 13:45
Yah, in retrospect it's amusingly ironic that the big virtual reality fad hit at a time when rendering hardware wasn't even close to being up to the task. VR is now forever saddled with the stereotype of chunky frame rates, blurry low-res images, sloppy head tracking, and massive neck-killing headsets.