TTK12G3 on 30/11/2018 at 00:32
Quote Posted by Sulphur
It certainly
sounds like the hazy recollection of childhood memory twisted by the carnival mirror of time.
I remember thinking Nightmare on Elm Street (watched: around age 9) had a sequence with a girl draped in a towel walking down a street after being swallowed down her shower drain. Back in reality, I checked it out many years later and was bemused to find that my most striking misrecollection was the fact that it happened in a bathtub, not a shower drain.
You are actually right. Part of it was hazy recollection because the character is actually an old version of Voldo from Soulcalibur. Someone elsewhere suggested Dark Earth, and while this seems so close, especially where the main character changes appearance, I am not sure if this is it.
I remember conversations going into a "conversation mode" where the character's appearance changed as you moused over the conversation options, or something similar to that.
OK, I found it. It's Perfect Assassin. The protagonist is blue and looks oddly similar to Voldo.
Sulphur on 30/11/2018 at 07:39
That is pretty damn interesting. I've never heard of it, and I was actually paying attention to video games of all shapes and sizes around 1997. It has that unique experimental air the far-out stuff from the 90s usually had; that conversation system is a neat idea, even if the alien languages seem to be dictionary 'alien' words just triggered in sequence. Intriguing stuff. You thinking of replaying it?
henke on 30/11/2018 at 07:53
The cover art looks slightly familiar, and looking at the screenshots I thought for a moment that I'd played the demo, but then I realized I'd played another 1997 game with a similar look
and title: (
https://www.mobygames.com/game/windows/perfect-weapon) Perfect Weapon. Also a "static camera, blue guy" game. It sucked.
henke on 30/11/2018 at 09:52
While we got this thread going I've got a videogaming white whale of my own, I might sign up for reddit and put in on that site but I'll check with you guys first.
Late 90's
MS-DOS (or possibly Win95)
Sci-fi third person shooter
3D polygonal geometry with sprite-based enemies/player, I think.
I only played the demo but the setting was a grey base in a crater. It had a remarkable sense of freedom, you could jump around and get up on roofs of buildings and move around the level without any enforced path. This was possibly on a PC Gamer UK demo CD, not sure if it ever got a full release.
henke on 30/11/2018 at 11:42
Nope, I do remember playing the Eradicator demo tho.
WingedKagouti on 30/11/2018 at 12:18
Quote Posted by henke
Late 90's
MS-DOS (or possibly Win95)
Sci-fi third person shooter
3D polygonal geometry with sprite-based enemies/player, I think.
That could describe a ton of games, as that was the time where Build and Build+ (like Duke3D & Shadow Warrior) engine games flooded the market.
reizak on 30/11/2018 at 21:13
I looked up Perfect Assassin in my extensive Finnish 90s gaming magazine archive to see if I have any recollection of it, but nope. Apparently everything except the dialogue system is pants, 65/100. The reviewlet is included for the amusement of our Finnish members if I can figure out how to add pictures on mobile.
Far more interesting is the report on ECTS '97 in London in the same issue. It mentions an upcoming game called Halflife (sic) which is notable for its advanced AI, although they lament that every upcoming Quake clone they saw--Halflife, Hexen II, Sin, Daikatana and Quake 2--all look very similar and may end up cannibalizing each others' sales. Baldur's Gate looks like Diablo but is a real RPG, and the demoer, Raymond Muzyka, cited respectable sources of inspiration such as Betrayal at Krondor and Ultima Underworld. Westwood's Blade Runner, a sort of simulation/adventure game hybrid, looks jaw-droppingly beautiful and is just like watching a movie, except you can interact with everything. The engine can handle as many as 3 million pixels! Also the expo coincided with Princess Diana's funeral, RIP.
<a href="https://ibb.co/qrDt2FQ"><img src="https://i.ibb.co/qrDt2FQ/IMG-20181130-221817.jpg" alt="IMG-20181130-221817" border="0"></a>
froghawk on 3/12/2018 at 16:57
Quote Posted by WingedKagouti
That could describe a ton of games, as that was the time where Build and Build+ (like Duke3D & Shadow Warrior) engine games flooded the market.
3rd person, though? What Build games were third person?
henke on 3/12/2018 at 17:04
Indeed. I don't think this was a Build engine game. I mean obviously it's been ages, but I don't think it felt like a Build game, even a third person one.
It's also entirely possible I've just imagined the whole thing.