Pyrian on 25/8/2011 at 21:57
Quote Posted by Yakoob
(like, the more worm-tech I develop, the more the worms seem to be communicating with me in person. cool :D )
The Many sings to us. :cheeky:
Yakoob on 26/8/2011 at 01:20
Well, you will be happy to know that after around 15 hours of gameplay, i finally SILENCED THE DISCORD and conquered the planet.
I didnt seem to get a resolution as far as the wormies go tho, really disappointed about that :/ I guess I should've kept playing then, huh.
In any case, it's time for another world now, and a much higher difficulty setting (I did quickstart which put me at easiest difficulty). Thinking between an all-sea colony of martimime destruction, a sneaky mind control probes army, or a completely nonviolent approach (since all my civ games to day have been won primarily via conquest and occasional space race victory, so that may be an interesting approach). Hmm hmmm...
Also, as much military complexity as there is (with all the different terrain bonuses, unit pieces, bonus-granting structures, worm breeding, long vs. short range, water/air tactics, veterancy etc. etc. etc.) I feel it goes wholly underused when, by the time you have access to the more interesting tech, the winner usually boils down to "who can spam the strongest units fastest?" :/
Nameless Voice on 27/8/2011 at 17:12
Quote Posted by Koki
Alien Crossfire is really not a big deal. At all. Actually I'd go as far as saying the game is better without it.
I agree. I tried it once or twice and couldn't stand it.
It replaces all the really nicely fleshed out, balanced and individualised factions in the original game with silly factions (which are also over-powered compared to the old factions, so you can't pick and mix).