Beleg Cúthalion on 22/2/2010 at 20:54
Massimiliano, I doubt that a lot of people like being welcomed with "What the hell!?", just in case you wonder afterwards. :p
I haven't found any Viktoria erros upon loading the B map (and I do think any Viktoria error would have crashed the game). Neither is there any when I start the A map, go to the second (in which case the editor game looks for the gmp file and takes its ressources on the fly I guess...?!) and save there. However, loading again results in the same back-to-start error and there is at least one unusual line in the T3Main.log (besides all the Pawn-out-of-world warnings and errors and stuff):
Quote:
ERROR: cDifficultyManager::AdjustPawnHitpoints was called before the difficulty object was loaded! This means that our load order has changed. AI difficulty settings are now BROKEN (will default to 1.0).[ 104095] (.\DifficultyManager.cpp : 519)
It can be just one of those annoying things which make the log file barely readable, but it was the first (or last, depending on where you start) thing to stick out. :erg:
PS: Loading a previous map A savegame after that results in another back-to-start error.
Judith on 23/2/2010 at 08:22
That's really weird message. It's like something referred to AI vulnerability before it was present in the level? I guess you'll be an expert when it comes to mission distribution, property count and saving issues, when you fix all that :) I just wish there was someone to help you.
Btw. Nomad was always more or less active on The Cabal forums, also in other parts of TTLG, so Massi is just making a fool of himself, not for the first time, and not for the last.
Beleg Cúthalion on 23/2/2010 at 08:43
On the other hand I don't think either that my doctor pawn who was supposedly out of world according to dozens of error messages actually vanished. That's why I wouldn't bother too much about that message, I can only think of this difficulty thing messing up the savegame which could maybe lead to its corruption. However, I haven't changed anything about hitpoints in map B AFAIK and those difficulty (info) settings I did for both maps work in map A and are simply transferred to map B with the map2 diff. info actor; and I think I did all of that acccording to the tutorial.
Besides, until now I'm only an expert in NOT distributing a mission. :p
Edit: Thanks to Tiens I know that the bug was caused by a missing exit mission info actor in map B although you're NOT able to finish the mission there. That is why Komag's tutorial and the one made by d'Spair don't advise you that either. Still, if you get the same problem, try adding another exit mission info actor for all B/C/D maps.
Beleg Cúthalion on 24/8/2010 at 07:25
Little sidenote: I added one entry to the crash-o-meter on page one of this thread. Just in case you can report other incidents, you're welcome and we might move this to a better place.