kinneer on 31/7/2007 at 16:07
Hi,
I am asking for advice from experienced vampire players on which mods are go to use play as a vampire. This will be my first time to play as a vampire, but not MW. Looking at the default good and bad points of the vampire, the main disadvantage is people not speaking to you, which could break quests.
I had a look at Vampire Embrace and Realism and wonder if these would be good to use. Essentially, I am hoping to look for something that play like Vampire Masquerade - Bloodline. People do not know you are a vampire useless you use vampire power in their present. I also expect damage from daylight. Will these give me something like this ?
Thanks.
baeuchlein on 5/8/2007 at 23:31
I cannot tell you anything about vampire mods because I have not used any mod up to now. But I have played "Morrowind" as a vampire recently and even fulfilled the main quest, so I can tell you something about a vampire's life in "Standard Morrowind".
It is true that many people won't talk to you because you're a vampire, which indeed breaks many quests and prevents you from even starting a large number of quests. The main quest, however, can be fulfilled, although it is completely different from what one experiences as a non-vampire character.
The first problem is that you will miss a lot of information, since almost no one will talk to you. [SPOILER]This includes Caius Cosades and the Ashlander wise women, who play an important role in the main quest. Only Mages (including these at the Mage's Guild and several Telvanni) will largely ignore your undead state, although they might make some uncommon remarks every now and then.[/SPOILER] But there are some individuals who will still endure a talk, and you can still obtain and read books.
The second problem will occur when you have finally decided to rid the world of it's greatest evil. [SPOILER]To slay Dagoth Ur, you need the artifact called Wraithguard, and during the normal course of the main quest this artifact will be given to you by Vivec. Unfortunately, Vivec won't give it to you if you're a vampire. So you have to take Wraithguard by force, from a god. Not easy, but it can be done.
When you have thus snatched Wraithguard from Vivec's dead body (not so god-like anymore, huh?), the artifact is in an unusable state. Vivec would have activated it for you if you were a living being, but now you have to do it in a different way. Do you remember who created this artifact (and the other two)? It was the dwarven engineer Kagrenac, but he's been dead for a long time. But maybe there's someone else with enough skill to get Wraithguard up and running again?[/SPOILER]
Once that is done, one can finish the main quest and even get Azura's parting words. Almost everything else from the main quest cannot be experienced if one is a vampire.
The Mage's guild quests can usually be done, and you're still able to become the guild master. I was unable to complete the Telvanni quest line, however, since one has to speak to a certain person once, and that person will not talk to vampires. I have not found any "workaround" for this problem yet.
There are a few vampire quests present, but there are not many. Most of them are offered by the head of your vampire tribe. Unfortunately, the last of these quests somehow could not be fulfilled by my caracter. I assume it's a bug.
Most quests which rely on you talking to others will only work when they involve the Telvanni or any other mages, and there are not too much besides the ones you get from House Telvanni and the Mage's Guild.
The standard traders will not talk to you any more, so you have to find the few ones who ignore your undead state. Your tribe's headquarters usually contain several of them - unless you accidentally killed them in you life before that bite which changed it all. I, for example, had stumbled upon a vampire HQ before and killed their smith in battle. Much later I became a member of that tribe and had to search very long for someone who will at least buy my used weapons. Bad luck.
It is standard for a vampire in Morrowind to receive damage in sunlight, so you'll travel at night. And since you can't use the Silt striders anymore and won't be able to rent a bed as an undead, you have to travel on foot a lot (unless you use magic or the Teleportation service offered by the Mage's Guild) and sleep in deserted or cleaned-out dungeons. You should search for strategically placed caverns whose inhabitants do not respawn, and you should get used to travel by the Mark and Recall spells.
Without a mod, you are unable to hide that you're a vampire. Maybe the empty eyes (even visible in third-person view) and your new teeth have something to do with this, but even if you cover your face (some helmets will suffice) or your entire body (with a set of Ordinator armour), the people know who and what you are. An invisibility spell is of some use every now and then, but that is just a workaround and no real solution.
A vampire does not regain lost health by sleeping, so you have to do this by magic. Sucking life out of living people can be done by spells, but you have to obtain these spells for yourself. You will not get them automatically when becoming a vampire.
You might one day get tired of being an undead. To end your pain and still walk in this world, you have to look for a cure. Contrary to what you might believe, there is actually a way to be cured even after becoming a vampire, but you have to find the information on that subject yourself. Asking around is one option, reading books is another.
Whether "Tribunal" and "Bloodmoon" can be solved by vampire characters I cannot say, for I haven't tried that.