John P. on 23/2/2006 at 17:53
Quote Posted by New Horizon
Depending on what version of the installer people are using, it would be slightly different. No need to worry about ibt's though.
In the standard T3Ed, the textures are stored in PcTextures and Textures. The latter being a mix of textures for xbox that the editor uses.
In T3EnhancEd, I merged the two folders into PCTextures so that both the editor and the game only use that same folder. So you would just have to backup the single folder and drop your hi-res textures in there. :)
I guess I could make an installer page that asks if people have any of the editors installed, and if they do, the textures they select will be extracted to a folder of their choice. Even if that's a lot of work(for me), I think it's the
least amount of work.
bukary on 23/2/2006 at 18:07
Great news, JohnP! As NH said, in order to introduce your textures into vanilla T3Ed, one just have to overwrite the old textures with the new ones. No IBT changes are needed.
DO you have any idea when the new installer will be ready? Summer? Spring? Next year? :)
John P. on 23/2/2006 at 18:29
Quote Posted by bukary
Summer? Spring? Next year? :)
Hard to say. I'd like to do some real work on this one, and the installer itself will take some time to make as well. I would guess a couple of months.
New Horizon on 23/2/2006 at 18:31
Quote Posted by John P.
I guess I could make an installer page that asks if people have any of the editors installed, and if they do, the textures they select will be extracted to a folder of their choice. Even if that's a lot of work(for me), I think it's the
least amount of work.
Hmmm, that has me thinking. The easiest sollution for you would be to patch the Default.ini of standard T3Ed to use the single texture folder of T3EnhancEd. You just need to change a few lines in the default.ini to point to PCTextures, instead of Textures, and then you're all set...just backup the PCTextures folder and dump them all in there. Less installer hassles and it doesn't create any type of issues with the game install because it uses the PCTextures folder all the time. :)
John P. on 23/2/2006 at 18:46
Quote Posted by New Horizon
Hmmm, that has me thinking. The easiest sollution for you would be to patch the Default.ini of standard T3Ed to use the single texture folder of T3EnhancEd. You just need to change a few lines in the default.ini to point to PCTextures, instead of Textures, and then you're all set...just backup the PCTextures folder and dump them all in there. Less installer hassles and it doesn't create any type of issues with the game install because it uses the PCTextures folder all the time. :)
OK, thanks. I could back up the Default.ini as well, and bring it back on uninstall of my pack.
What do I have to change in the Default.ini in order to achieve this?
New Horizon on 23/2/2006 at 18:56
These are just a few of them. Just make sure that all of the lines about textures in the Default.ini, for the __e entries are changed to PCTextures. :) I can't remember how many more there are, but just browse through carefully and you'll find them. ;)
Quote:
DynamicTextures__p=..\content\T3\PCTextures\DynamicallyLoaded
DynamicTextures__e=..\content\T3\PCTextures\DynamicallyLoaded
FontInfo__p=cel|PCTextures\Fonts
FontInfo__e=cel|PCTextures\Fonts
Textures__p=dds|PCTextures*
Textures__e=dds|PCTextures*
Textures__p=dds|PCTextures\DynamicallyLoaded*
Textures__e=dds|PCTextures\DynamicallyLoaded*
John P. on 23/2/2006 at 19:09
OK, thanks. :)
I still have to make an installer page where people choose if they have an editor installed or not though, because if they don't, my installer has to override the textures in the .ibt files, as per usual.
-But don't worry, it won't be like before with the whole lenghty hex editing process. I know a magician, so now I have a few tricks up my sleeve... ;)
New Horizon on 23/2/2006 at 20:01
Quote Posted by John P.
OK, thanks. :)
-But don't worry, it won't be like before with the whole lenghty hex editing process. I know a magician, so now I have a few tricks up my sleeve... ;)
Nice. :) Wouldn't happen to be using some kind of binary patch system would you? Something that only requires you to extract the differences between a patched and unpatched file?
John P. on 23/2/2006 at 20:52
Quote Posted by New Horizon
Nice. :) Wouldn't happen to be using some kind of binary patch system would you? Something that only requires you to extract the differences between a patched and unpatched file?
I actually don't know
how it's done, but it's going to work pretty much exactly the same way(and at the same speed) as ibd_patcher.exe works for DX:IW.
New Horizon on 23/2/2006 at 23:06
Quote Posted by John P.
I actually don't know
how it's done, but it's going to work pretty much exactly the same way(and at the same speed) as ibd_patcher.exe works for DX:IW.
Ahhh, gotcha. :) I'm using a binary patching system to bring the Thief Deadly Shadows 'game' installation up to T3EnhancED status. The compression isn't as good as it would be if I had a professional app like RTPatcher, but that costs mucho money...a few thousand I think, and I haven't found anything better than the one I'm using now.