nicked on 1/11/2019 at 12:44
Any reason why the coins need to be contained by the AI in the first place? Having the conversation remove it from the AI's inventory first seems like an unnecessary step. The bonus could just exist in a blue room.
Yandros on 1/11/2019 at 13:41
Not even a blue room, they can be anywhere, like in solid, even and it should be fine. No need for them to be contained by an AI, I agree.
john9818a on 1/11/2019 at 23:50
While it would be unlikely that any player would miss all of the coins, it will drive some players mad who like to find the total loot. Also when a loot list is made there would have to be some way of accounting for the last 60.
One idea I has was to create the extra loot first as soon as the player picks up the first coin. That way players don't feel penalized for not finding any or all of the coins, and the total loot will increase by 60 when the player needs to know about it.
StoBo on 2/11/2019 at 11:39
Sure, but if you find no coins the missing loot will be 60 so a player who doesn't already know about them will just assume he's missing a single loot item worth 60.
You could also use the ItemGiver method to give monetary rewards for non-theft objectives. For instance, you could have a contract to sabotage a nobleman's electrical generator or to blackjack a specific guard. The award for those should be part of the recorded total loot for that mission.