A.Stahl on 2/2/2021 at 08:14
I've stumbled upon a curious usermod which adds lantern to player's inventory in every mission. Tried to find some documentation about how to do similar things (and I really need it for some private crazy reasons) but failed.
Do we have some manuals regarding these scripts?
voodoo47 on 2/2/2021 at 10:19
only what is available in the NewDark documentation, and on this site. to make it short, you use the tools, your skills and imagination to put something together.
A.Stahl on 2/2/2021 at 10:39
Quote Posted by voodoo47
only what is available in the NewDark documentation, and on this site. to make it short, you use the tools, your skills and imagination to put something together.
Hmm, so where to start? I really have found nothing regarding the question.
voodoo47 on 2/2/2021 at 14:17
depends on what you want to do - generally, having at least a basic grasp of the Dromed editor would be a good start.
A.Stahl on 2/2/2021 at 15:25
Quote Posted by voodoo47
depends on what you want to do - generally, having at least a basic grasp of the Dromed editor would be a good start.
I just want to create a script that will add some basic stuff to the player's inventory at the mission start. Nothing crazy.
voodoo47 on 2/2/2021 at 18:42
then you need to know what the inventory does upon level start first, and then you can start to think about how to tweak it either by modifying obj props, assigning 3rdparty scripts and telling them what to do, or writing something completely custom.
A.Stahl on 3/2/2021 at 05:13
>Zombified
True.
ZylonBane on 7/8/2021 at 04:01
I'm guessing whoever moved this thread into the mods forum only read the title. This belongs in The Editor's Guild.
Yandros on 8/8/2021 at 12:58
Agreed, I moved it. Not sure how it wound up in the Mods forum originally.
RippedPhreak on 8/8/2021 at 13:39
There's a mission by nicked called Death's Turbid Veil. In that one the player gets a lantern at the beginning.
It looks like he created an unlit lantern to start with, but when you frob it, an NVItemGiver script triggers to remove the unlit version and place a lit lantern into your inventory. Then you frob it again and the unlit lantern comes back.
So yes, it required NVScripts to do it. If you really want to figure it out I would open up Death's Turbid Veil in Dromed and check it out.
Seems complicated... :sweat: