van HellSing on 25/11/2011 at 05:13
Quote Posted by cardia1
can anyone tell me is it is possible to change weapons without needing to acess menu, it would come in handy to have a quick slot bar, everytime i want to switch the bow to the sword i have to do it via the inventory menu :p
I already explained on the previous page:
Quote Posted by van HellSing
RTFM.
The process is needlessly convoluted: first open the inventory and set items as favourites by pressing [f], then exit the inventory, bring up the favourites menu [q], then highlight the items and press number keys to assign them.
And It's still horribly broken, especially with dual wielding.
Ostriig on 25/11/2011 at 09:35
Quote Posted by Renzatic
I've played around with a few ini tweaks here and there, including one that supposedly allows the game access to more memory. Nothing's worked so far. It still occasionally freezes for a few seconds here and there.
Heh, I don't get any freezes, but I do get outright crashes sending me hurling back to whatever picture I've stuck on my desktop. Getting back in isn't too bad since I've junctioned the sucker to my SSD, but it still pisses me off. And as for the LAA launcher, gotta give that another go, couldn't get it to work on account of some "couldn't find .exe" error.
Cardia on 26/11/2011 at 11:11
Quote Posted by van HellSing
I already explained on the previous page:
ahhh, i found it! still is not very practical, i got to read the manual now that today i´m free
another question, do creatures respaw like in oblivion? i always prefer the pyranha bytes gothic and risen rules and gameplay, i like to clear areas of hostile creature for good,
and not having to return to a area and find it again with creatures.
i found a magic table to create magic, can i play the whole game without using alchemy, magic and forging officines? also can i play the whole game without picking up plants?
van HellSing on 26/11/2011 at 11:34
Creatures respawn in the open world (guards in towns as well), dungeons, giant camps, bandit forts etc. stay cleared. Dragon lairs are trickier - sometimes a new dragon will move in to a cleared lair, so watch out.
You can opt not to use enchanting, alchemy or smithing, though they're useful. Plants are used practically only for alchemy, so if you don't use that, you don't have to pick them. Even if you do decide to use alchemy, I think there are enough non-plant-based ingredients to be used.
Koki on 26/11/2011 at 12:11
Quote Posted by cardia1
i found a magic table to create magic, can i play the whole game without using alchemy, magic and forging officines? also can i play the whole game without picking up plants?
Sure you can, though the more skills you train the more levels you get, so it's best to train all your skills whether you plan on using them or not. Ingredients can be bought from alchemists so you don't have to "pick up plants".
Though I'd recommend killing every hawk you see and looting their feathers, as they cure all diseases and weight next to nothing.
Cardia on 27/11/2011 at 11:28
Thank you Van Helsing and Koki, do you know how to change the character visual? i wanted to add some white eyes and shorten the bear.
van HellSing on 27/11/2011 at 11:48
No such option sadly. It has been suggested that such an option might be added in a patch or DLC.
Right now, you could use the "showracemenu" console command, but this will mess up your stats badly.
Ostriig on 27/11/2011 at 13:27
As far as I can tell using showracemenu doesn't have any effect on stats in this iteration of the engine, I've used it a couple of times for adjustments and all my stats, skills and perks stayed the same.
All I've seen is a couple of minor bugs with some sliders:
- the weight slider shows up as being maxed out regardless of what your setting is and you have to adjust it down from that if you want to alter your constitution;
- "makeup" options, such as cheek colour, eyeshadow, lips etc. all reset back to zero, so they have to be done again;
Still, if you do use it it's a good idea to have a save right before it.
van HellSing on 27/11/2011 at 15:06
It definitely does screw up my stats. I'll post some screenshots shortly. Also, Oblivion had a trick for using showracemenu without messing up stats by saving the game in the menu then loading it before accepting the changes, but it doesn't work here.
EDIT: huh, it didn't seem to mess up this time around, weird. Last time I tried it, my stats were all over the place. Anyway, proceed with caution.
Phatose on 27/11/2011 at 19:55
AFAIK, you're safe using showracemenu as long as you don't change your actual race or gender.
Edit: I've seen this kind of oddness in a UI before, and I've finally figured out what the problem is.
The PC UI is keying on mouseover events, like a web app does (the damn UI is written in Flash FFS). But mouseover only fires once, when you first put your mouse over a selection. If the selection isn't acceptable (another menu is up, ect), or the options change and appear right beneath where your mouse is, the event never fires. It's not paying attention to what you're actually clicking on, just tracking where your mouse last was.
Probably done this way because they were lazy - just tying the mouse events to move the cursor that would exist if you were using a game pad.
It's probably fixable through modding - if there are modders who both have skills in flash and who give a damn - but it's still pretty damned sad for a commercial developer to pull.