LarryG on 27/3/2009 at 20:52
Well, when I delete Tweq>Emit from firearr, my fire arrow stops working. I can load, pull back, and release, but nothing gets fired! I think I'll leave Emit alone, even if it uses software renedering. :erg:
Stan_The_Thief on 26/6/2010 at 06:40
An ApeBlowpipe (-2468) has two AIProjectile links. One of them has Launch Joint set to "N/A", which should be "Right Fingers" instead.
Stan_The_Thief on 29/6/2010 at 18:09
Quote Posted by Nameless Voice
All AIs should have 'Head' as their Vision Joint.
Except robots. Setting their Vision Joint to "Head" makes combat bots behave strangely and sometimes not see you when you're in front of them. (Perhaps their model does not designate their actual head with the glass eye as "head"?)
Stan_The_Thief on 19/8/2010 at 10:11
In Thief 1's gamesys, Trickster has projectiles "ForgShot," "FireShowerShot," and "ElementalSummon." Targeting Method for each of them should be set to "Straight-Line." This will enable him to shoot these three cool projectiles (that are now misfiring) at the player.
Stan_The_Thief on 23/8/2010 at 04:37
T2's gamesys: Cops (-5967) and SheriffsBowman (-1332) categories should have Max Hit Points and Hit Points set to "16". This is according to T1, where every non-generic/non-Bafford guard has 16 hit points (except Con Guard, which has 12, and ConBowman -- 15).
Yandros on 23/8/2010 at 10:28
Quote Posted by Stan_The_Thief
T2's gamesys: Cops (-5967) and SheriffsBowman (-1332) categories should have Max Hit Points and Hit Points set to "16". This is according to T1, where every non-generic/non-Bafford guard has 16 hit points (except Con Guard, which has 12, and ConBowman -- 15).
I'm not sure I agree with that one. I think it more likely that it was an intentional change on the part of LGS than unintentional.
LarryG on 23/8/2010 at 15:38
Does anyone know what's up with Door8 (slidy door)? The handle is broken. I tried to fix it, but couldn't. I ended up using a spiny door parent with the Door8 object, replaced the Schema>Class Tags and the Door>Rotating with Door>Translating to get one that worked correctly. I don't know why I was unable for fix the Door8 archetype, but I couldn't make it work right.
Stan_The_Thief on 23/8/2010 at 16:09
Quote Posted by Yandros
I'm not sure I agree with that one. I think it more likely that it was an intentional change on the part of LGS than unintentional.
I thought so too at first. But then, seeing quite a few of things in the gamesys that were overlooked, I think that was an oversight after all.
In T1, the hit points on different guards were increased as the game progressed, so there sort of was a gradual increase in the level of difficulty. I think the cop guards should be on par with, say, Ramirez guards, especially with how tough breaking into the police station was said to be in the briefing. I remember playing the
Framed level for the first time with my friend, and we both noticed how easy it was to send the cop AIs fleeing; that just felt out of place after all the tension buildup from the briefing video.
Nameless Voice on 24/8/2010 at 16:07
Quote Posted by LarryG
I ended up using a spiny door parent with the Door8 object, replaced the Schema>Class Tags and the Door>Rotating with Door>Translating to get one that worked correctly.
Removing one of the door properties from a concrete object that previously had it can cause Bad Thing (tm) to happen. I forget exactly what, but as I recall it can only be fixed by deleting the object. Don't do it.
LarryG on 24/8/2010 at 22:41
Quote Posted by Nameless Voice
Removing one of the door properties from a concrete object that previously had it can cause Bad Thing (tm) to happen. I forget exactly what, but as I recall it can only be fixed by deleting the object. Don't do it.
:wot: :sweat: Um, too late now, I've had to do it for two separate slidy doors ... No bad thing seems to have happened that I can see. Do you have any more specifics? Maybe the bad thing only happens if you didn't replace the Door property with another Door property? I changed spiny to slidy to get the handle and lock fixed ... :erg: All I can do now is wait in dreadful expectation that DromEd will, at some unspecified future point in time, eat my mission and one or more of my children ... Time to break out my copy of "Goat Sacrifices For Dummies' and refresh my memory of the proper ritual to appease DromEd. Whimper.