qolelis on 27/3/2009 at 01:56
Talking about dark.gam:
In my dark.gam the vine arrow doesn't attach to wood, which I don't see why it shouldn't, so I changed
Physics->Terrain->Can Attach to include both rope
and vine, for
Materials->MatSemiSoft->MatWood.
Quote Posted by LarryG
For my gam, Physical > Decorative > Banner does not have
Renderer > Transparecny (alpha).
My dark.gam doesn't have it either.
LarryG on 27/3/2009 at 02:08
Quote Posted by Nameless Voice
Zombies shouldn't need to breath (set Drown Damage to 0.00)
Where is "Drown Damage" specified? It isn't at Game>Damage Model as I would have expected ...
Quote Posted by Nameless Voice
All AIs should have 'Head' as their Vision Joint.
Except for spiders. To change their vision from their buttocks (Do spiders even have buttocks? Whatever. You know where I mean.) would do a disservice to Leitha (sp?).
LarryG on 27/3/2009 at 02:11
Quote Posted by Nameless Voice
Emit properties on the firearr.
Ah. And what is wrong with them on the firearr?
LarryG on 27/3/2009 at 03:01
Quote Posted by Nameless Voice
As for barrels, if you use my new Enhancement Pack barrel models, you won't be plagued by that bug. Just remember to refloor any barrels placed when the models were not installed.
Where are these to be downloaded from?
Nameless Voice on 27/3/2009 at 12:00
No need to tripple-post...
Quote Posted by LarryG
Except for spiders. To change their vision from their buttocks (Do spiders even have buttocks? Whatever. You know where I mean.) would do a disservice to Leitha (sp?).
Especially for spiders, since otherwise they look in a random direction depending on where they are in their idle motion, usually backwards.
And you probably mean Lytha.
Quote Posted by LarryG
Ah. And what is wrong with them on the firearr?
They are emitting heat discs. Heat discs only work in Software rendering.
LarryG on 27/3/2009 at 12:57
Quote Posted by Nameless Voice
...
Especially for spiders, since otherwise they look in a random direction depending on where they are in their idle motion, usually backwards.
And you probably mean Lytha.
I do mean Lytha. Thanks. Re. spiders, I just think that their unique vision is very much part of the gameplay and something that players have come to expect. To mess with that is like making water arrows do harm: it spoils part of the careful balance between real and unreal in the game. I
like the fact that spiders see with their butts. I can imagine them having little motion sensing hairs back there. IMHO.
Quote Posted by Nameless Voice
They are emitting heat discs. Heat discs only work in Software rendering.
And this is bad because ... ?
Nameless Voice on 27/3/2009 at 14:29
Still, that bug makes ghosting stationary spiders almost very difficult.
I just said that you might as well delete them since no one can see them anyway.
LarryG on 27/3/2009 at 15:26
Quote Posted by Nameless Voice
Still, that bug makes ghosting stationary spiders almost very difficult.
Ghosting
should be difficult. IMHO.
Quote Posted by Nameless Voice
I just said that you might as well delete them since no one can see them anyway.
Ah. That's the information I was missing: software rendering is invisible in game play. I did not know that. I just thought it took cpu cycles instead of gpu/vpu cycles.
Nameless Voice on 27/3/2009 at 18:19
Quote Posted by LarryG
Ghosting
should be difficult. IMHO.
Not based on random factors such as not being able to tell which way a spider is facing.
Quote Posted by LarryG
Ah. That's the information I was missing: software rendering is invisible in game play. I did not know that. I just thought it took cpu cycles instead of gpu/vpu cycles.
Software rendering as in using no hardware at all. Thief 2 doesn't even support software rendering.