R Soul on 21/7/2005 at 22:48
OfficeChair and CoveredChairs need to have the Renderer > Transparency (alpha) property set to 1.
R Soul on 13/8/2005 at 21:36
If you don't like the way gauge objects are fully illuminated, edit the Gauge archetype and add the property Renderer > Self Illumination and leave in the default value (0.00) and select OK.
Also do this to Transformer02, Transformer01, coil02 and coil03 (or a parent archetype, such as Electrics)
R Soul on 14/11/2008 at 16:47
\o/
I was going to implement the two arrow fixes in my contest mission, but I forgot :o
I should also make a comment about a previous suggestion of mine:
Quote Posted by me
...This can be fixed by adding the
Renderer > Light property to the Extinguishable archetype. Set the radius to 1 and the brightness to 0.1...
This is a good way of exceeding the ~740 lights limit. If an extinguishable also has the static light property, it counts as two lights.
qolelis on 14/11/2008 at 20:22
Quote Posted by R Soul
I should also make a comment about a previous suggestion of mine:
This is a good way of exceeding the ~740 lights limit. If an extinguishable also has the static light property, it counts as two lights.
Aha, this is good to know. I've added your comment to my gamesys document. If I'll ever exceed the limit, I'll know what to remove first.
LarryG on 27/3/2009 at 01:12
Quote Posted by R Soul
Some of the archetypes in dark.gam have properties that are not ideal, or they're missing properties that would improve them.
Someone should make a thread about it :D
Remove the
Renderer > Transparecny (alpha) property from Physical > Decorative > Banner. It isn't needed and it only messes up objects with no transparency in their textures (look at DrapesRed for example)
Instead,
if applicable, add this property to Physical > Debris > ExBanner (and set it to
1).
This property also exists on Physical > TerrainLike > Fence, but only
some childeren of this archetype should actually have it.
Remove the property, then Add it to the following: Railing, VineRail, and everything under catwalk except for the two 'support' archetypes (i.e all the ...rails and ...pieces).
Post your own suggestions!I decided to try and work through these suggestions, but stumbled on the very first one. For my gam, Physical > Decorative > Banner does not have
Renderer > Transparecny (alpha).
I was able to make the changes to Physical > TerrainLike > Fence and its children.
R Soul on 27/3/2009 at 01:21
That's strange. We're all supposed to have the same dark.gam, and mine definitely does have that property.
LarryG on 27/3/2009 at 01:25
Quote Posted by Nameless Voice
Add Renderer->LightColour (0.10, 0.75) to explosion coronas ('expcorona')
Might as well delete the Emit properties, too. Heatdisks are software only.
What Emit poperties? Where? I don't see that
SFX>FireFX>ExplodFX>ExpCorona has any Emit props on it.
LarryG on 27/3/2009 at 01:26
Quote Posted by R Soul
That's strange. We're all supposed to have the same dark.gam, and mine definitely does have that property.
I dunno. I'm new to this. I just tells it likes I sees it.
Nameless Voice on 27/3/2009 at 01:34
Quote Posted by LarryG
What Emit poperties? Where? I don't see that
SFX>FireFX>ExplodFX>ExpCorona has any Emit props on it.
Emit properties on the firearr.